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Maya

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Legends_Maya_splash.png


Tier VI | Type: Cruiser
Cost (Doubloons)12 500
STOCK STATS
Survivability
Hitpoints39 200 
Armor6 - 127 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm 3rd Year Type Mod. E4x2 
Firing Range14.9 km
Reload Time16.5 s
180° Turn Time30 s
HE Maximum Damage3000 
HE Fire Chance17 %
HE Penetration34 mm
AP Maximum Damage4700 
Sigma2.0 
Secondary Armament 1
127mm Type89 Mod. 36x2 
Firing Range4.5 km
Reload Times
HE Maximum Damage2100 
HE Fire Chance%
HE Penetration21 mm
Torpedoes
610mm Quadruple4x4 
Reload Time129 s
180° Turn Time7.2 s
Maximum Damage20967 
Detectability by Sea2.5 km
Rangekm
Speed76 kn
AA Defense
AA Armament 1
25mm/60 Type96 Mod. 127x1 
DPS49 
Range3.1 km
AA Armament 2
25mm/60 Type9613x3 
DPS43 
Range2.5 km
AA Armament 3
127mm Type89 Mod. 36x2 
DPS61 
Rangekm


Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius780 m
Rudder Shift Time10.1 s
Concealment
Detectability by Sea11.9 km
Detectability by Air7.2 km
Detectability while firing in smoke6.7 km
Legends_Maya.png

Maya — Japanese Premium Tier VI Cruiser.

A Takao-class heavy cruiser. At the height of World War II, the ship underwent a massive refit that involved the removal of one main battery turret and substantial reinforcement of her anti-aircraft capabilities.

Maya was released in the store on September 11th, 2023.

Entered Service: 1932
Ships in a series: 4

Ship Traits Premium Trait
Legends_Sure_Shot_trait.png Legends_Big_Yield_trait.png Trait_Barrage.png Legends_Money_Maker_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier. Big Yield: Above average torpedo damage. Barrage: Equipped or can be equipped with Main Battery Reload Booster. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 39 200 6 127 19 4x2 4 10.1



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type Mod. E 4x2 16.5 30 3000 17 4700
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm Quadruple 4x4 129s 7.2s 20967 8 76 2.5
Legends_Engine.png Maximum Speed
Stock 35.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadright.png
Temporarily accelerates the reload speed of the main battery guns.
  • Maximum speed: +50%
  • Duration: 15s
  • Reload time: 120s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: 196
  • Duration: 28s
  • Reload time: 90s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion


Pros:

  • Access to the Repair PartyLegends_Repair_Party.pngand Main Battery Reload BoosterLegends_MBRB.pngconsumables
  • Guns have good accuracy with decent fire starting capabilities and damage, as well as good firing angles
  • Decent concealment and speed
  • Torpedoes have high damage
  • Improved SonarLegends_Sonar.pngcompared with most Tier VI Cruisers



Cons:

  • Long main battery and torpedo reload time
  • Slow turret traverse
  • Mediocre maneuverability


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png