Maya
Tier VI | Type: Cruiser | |
Cost (Doubloons) | 12 500 |
STOCK STATS
Survivability
Hitpoints39 200 |
Armor6 - 127 mm |
Torpedo Damage Reduction19 % |
Artillery
Main Battery
203mm 3rd Year Type Mod. E4x2 |
Firing Range14.9 km |
Reload Time16.5 s |
180° Turn Time30 s |
HE Maximum Damage3000 |
HE Fire Chance17 % |
HE Penetration34 mm |
AP Maximum Damage4700 |
Sigma2.0 |
Secondary Armament 1
127mm Type89 Mod. 36x2 |
Firing Range4.5 km |
Reload Time6 s |
HE Maximum Damage2100 |
HE Fire Chance8 % |
HE Penetration21 mm |
Torpedoes
610mm Quadruple4x4 |
Reload Time129 s |
180° Turn Time7.2 s |
Maximum Damage20967 |
Detectability by Sea2.5 km |
Range8 km |
Speed76 kn |
AA Defense
AA Armament 1
25mm/60 Type96 Mod. 127x1 |
DPS49 |
Range3.1 km |
AA Armament 2
25mm/60 Type9613x3 |
DPS43 |
Range2.5 km |
AA Armament 3
127mm Type89 Mod. 36x2 |
DPS61 |
Range5 km |
Maneuverability
Maximum Speed35.5 kn |
Turning Circle Radius780 m |
Rudder Shift Time10.1 s |
Concealment
Detectability by Sea11.9 km |
Detectability by Air7.2 km |
Detectability while firing in smoke6.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 39 200 | 6 | 127 | 19 | 4x2 | 4 | 10.1 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
203mm 3rd Year Type Mod. E | 4x2 | 16.5 | 30 | 3000 | 17 | 4700 |
Main Battery Firing Range | |
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Stock | 14.9 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
610mm Quadruple | 4x4 | 129s | 7.2s | 20967 | 8 | 76 | 2.5 |
Maximum Speed | |
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Stock | 35.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- Access to the Repair Partyand Main Battery Reload Boosterconsumables
- Guns have good accuracy with decent fire starting capabilities and damage, as well as good firing angles
- Decent concealment and speed
- Torpedoes have high damage
- Improved Sonarcompared with most Tier VI Cruisers
Cons:
- Long main battery and torpedo reload time
- Slow turret traverse
- Mediocre maneuverability
Performance
Gallery
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