Maya
![Legends_Maya_splash.png](https://wiki.wgcdn.co/images/thumb/7/74/Legends_Maya_splash.png/298px-Legends_Maya_splash.png)
Tier VI | Type: Cruiser | |
Cost (Doubloons) | 12 500 |
STOCK STATS
Survivability
Hitpoints39 200 |
Armor6 - 127 mm |
Torpedo Damage Reduction19 % |
Artillery
Main Battery
203mm 3rd Year Type Mod. E4x2 |
Firing Range14.9 km |
Reload Time16.5 s |
180° Turn Time30 s |
HE Maximum Damage3000 |
HE Fire Chance17 % |
HE Penetration34 mm |
AP Maximum Damage4700 |
Sigma2.0 |
Secondary Armament 1
127mm Type89 Mod. 36x2 |
Firing Range4.5 km |
Reload Time6 s |
HE Maximum Damage2100 |
HE Fire Chance8 % |
HE Penetration21 mm |
Torpedoes
610mm Quadruple4x4 |
Reload Time129 s |
180° Turn Time7.2 s |
Maximum Damage20967 |
Detectability by Sea2.5 km |
Range8 km |
Speed76 kn |
AA Defense
AA Armament 1
25mm/60 Type96 Mod. 127x1 |
DPS49 |
Range3.1 km |
AA Armament 2
25mm/60 Type9613x3 |
DPS43 |
Range2.5 km |
AA Armament 3
127mm Type89 Mod. 36x2 |
DPS61 |
Range5 km |
Maneuverability
Maximum Speed35.5 kn |
Turning Circle Radius780 m |
Rudder Shift Time10.1 s |
Concealment
Detectability by Sea11.9 km |
Detectability by Air7.2 km |
Detectability while firing in smoke6.7 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) |
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Stock | 39 200 | 6 | 127 | 19 | 4x2 | 4 | 10.1 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
---|---|---|---|---|---|---|
203mm 3rd Year Type Mod. E | 4x2 | 16.5 | 30 | 3000 | 17 | 4700 |
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Main Battery Firing Range |
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Stock | 14.9 km |
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Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection |
---|---|---|---|---|---|---|---|
610mm Quadruple | 4x4 | 129s | 7.2s | 20967 | 8 | 76 | 2.5 |
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Maximum Speed |
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Stock | 35.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
![Legends_Damage_Control_Party.png](https://wiki.wgcdn.co/images/e/ed/Legends_Damage_Control_Party.png)
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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![Legends_Sonar.png](https://wiki.wgcdn.co/images/e/e8/Legends_Sonar.png)
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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![Legends_MBRB.png](https://wiki.wgcdn.co/images/thumb/7/7d/Legends_MBRB.png/80px-Legends_MBRB.png)
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Temporarily accelerates the reload speed of the main battery guns. |
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![Legends_Repair_Party.png](https://wiki.wgcdn.co/images/0/0e/Legends_Repair_Party.png)
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Partially restores the ship's HP by repairing light damage. |
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![Legends_DFAA.png](https://wiki.wgcdn.co/images/thumb/2/2d/Legends_DFAA.png/80px-Legends_DFAA.png)
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Increases the efficiency of AA fire. |
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![Legends_Catapult_Fighter.png](https://wiki.wgcdn.co/images/0/00/Legends_Catapult_Fighter.png)
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Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- Access to the Repair Party
and Main Battery Reload Booster
consumables
- Guns have good accuracy with decent fire starting capabilities and damage, as well as good firing angles
- Decent concealment and speed
- Torpedoes have high damage
- Improved Sonar
compared with most Tier VI Cruisers
Cons:
- Long main battery and torpedo reload time
- Slow turret traverse
- Mediocre maneuverability
Performance
Gallery
![WoWsLIconWhite.png](https://wiki.wgcdn.co/images/thumb/c/c6/WoWsLIconWhite.png/25px-WoWsLIconWhite.png)
![WoWsLIconWhite.png](https://wiki.wgcdn.co/images/thumb/c/c6/WoWsLIconWhite.png/25px-WoWsLIconWhite.png)
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