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Molotov

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Legends_Molotov_splash.png


Tier V | Type: Cruiser
Cost (Doubloons)10 000
Stock Stats
Survivability
Hitpoints28 400 
Armor10 - 150 mm
Torpedo Damage Reduction%
Artillery
Main Battery
180mm/57 MK-3-1803x3 
Firing Range14.8 km
Reload Time14.8 s
180 Turn Time22.5 s
HE Max Damage2500 
HE Fire Chance14 %
HE Penetration30 mm
AP Max Damage4400 
Sigma2.0 
Secondary Armament 1
100mm/56 B-346x1 
Firing Range4.5 km
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm Triple 1-N2x3 
Reload Time70 s
Max Damage14 400 
Detectability by Sea1.3 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
12.7mm DSHK4x1 
DPS14 
Range1.2 km
AA Armament 2
12.7mm Vickers2x4 
DPS
Range1.2 km
AA Armament 3
37mm 70-K12x1 
DPS68 
Range3.2 km
AA Armament 4
45mm 21-K6x1 
DPS12 
Range2.5 km
Maneuverability
Turning Circle Radius860 m
Rudder Shift Time7.8 s
Concealment
Detectability by Sea12.4 km
Detectability by Air7.8 km
Detectability firing in smokekm
Legends_Molotov.png

Molotov — Soviet Premium Tier V Cruiser.

Bearing a close resemblance to Kirov-class cruisers, she was based on an improved design (Project 26-bis). In contrast to her prototype, the cruiser received significantly reinforced armor while reatining extremely powerful artillery and a high speed.

Molotov was released in the store on April 6th, 2020.

Entered Service: 1941
Ships in a series: 4


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Long_Reach_trait.png Legends_Exposed_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Long Reach:
Above average main battery range. Hit them before they can hit you.
Exposed:
Below-average concealment - the ship is visible to enemies from a greater distance.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 28 400 10 150 0 3x3 2 7.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
180mm/57 MK-3-180 3x3 14.8 22.5 2500 14 4400
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Triple 1-N 2x3 70s 7.2s 14 400 4 65 1.3
Legends_Engine.png Maximum Speed
Stock kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.8km
  • Detection of ships: 3.9km
  • Duration: 92s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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