Nagato
Tier VI | Type: Battleship | |
Preceded by | Succeeded by |
Fusō | Amagi Izumo |
Cost | 9 000 000 |
Variants | Ragnarok, Ignis Purgatio |
XP Required | 143 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints65 000 |
Armor6 - 457 |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
410mm 3rd Year Type4x2 |
Firing Range16.5 km |
Reload Time29 s |
180 Turn Time47.4 s |
HE Maximum Damage6500 |
HE Fire Chance30 % |
HE Penetration68 mm |
AP Maximum Damage12 600 |
Sigma2.0 |
Secondary Armament 1
127mm Type89 A14x2 |
Firing Range5 km |
Reload Time5 s |
HE Maximum Damage2100 |
HE Fire Chance8 % |
HE Penetration21 mm |
Secondary Armament 2
140mm 3rd Year Type18x1 |
Firing Range5 km |
Reload Time8 s |
HE Maximum Damage2400 |
HE Fire Chance10 % |
HE Penetration23 mm |
AA Defense
AA Armament 1
25mm/60 Type96 mod. 124x1 |
DPS43 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 112x2 |
DPS60 |
Range3.1 km |
AA Armament 3
25mm Tyep96 mod. 114x3 |
DPS85 |
Range3.1 km |
AA Armament 4
127mm Type89 A14x2 |
DPS40 |
Range5 km |
Maneuverability
Maximum Speed26 kn |
Turning Circle Radius770 m |
Rudder Shift Time12.9 s |
Concealment
Detectability by Sea14.8 km |
Detectability by Air11.9 km |
Detectability while firing in smoke14.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|
Stock | 49 000 | 6 | 457 | 25 | 4x2 | 14.4 | 0 |
Hull B | 65 000 | 6 | 457 | 25 | 4x2 | 12.9 | 1 800 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
410mm 3rd Year Type | 4x2 | 32 | 47.4 | 6500 | 30 | 12 600 |
410mm 3rd Year Type | 4x2 | 29 | 47.4 | 6500 | 30 | 12 600 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 15 km | 0 |
Targeting System Type6 mod. 2 | 10 % | 16.5 km | 225 000 |
Maximum Speed | Purchase Price | |
---|---|---|
Stock | 23.1 kn | 0 |
Engine: 84 000 hp | 26 kn | 225 000 |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Decent speed, impressive handling and good ergonomics for a dreadnought.
- Decent main battery reload time.
- Powerful, hard-hitting 410mm guns with fairly good accuracy, penetration and damage on both AP and HE shells.
- Good rudder shift time.
- Good HP pool.
Cons:
- Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
- Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
- Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
- Rudder often gets knocked out by near misses or when dodging because of the weak armor protecting her rudder.
- Fairly high detection range.
Performance
Changes
- Maximum speed increased to 26 kts
- Shell grouping increased by 2.5%
- Stock rudder shift time reduced from 15.2 s to 14.4 s
- Upgraded rudder shift time reduced from 13.7 s to 12.9 s
- Upgraded main battery reload time decreased from 32 s to 29 s
- AP shell damage increased from 12 100 to 12 600
Gallery
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