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Napoli

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Legends_Napoli_splash.png
Tier Legendary | Type: Cruiser
Cost (Research Bureau)
VariantsNapoli B
Stock Stats
Survivability
Hitpoints59 200 
Armor16 - 330 mm
Torpedo Damage Reduction21 %
Artillery
Main Battery
254mm/60 M19393x3 
Firing Range15.5 km
Reload Time17 s
180 Turn Time25.7 s
HE Max Damage3450 
HE Fire Chance16 %
HE Penetration42 mm
AP Max Damage6150 
Sigma2.15 
Secondary Armament 1
90mm/50 OTO 19396x2 
Firing Rangekm
Reload Time3.2 s
SAP Max Damage2000 
Secondary Armament 2
152mm/55 OTO 19364x3 
Firing Rangekm
Reload Time7.2 s
SAP Max Damage3850 
Torpedo
533mm tubo lanciasiluri2x4 
Reload Time95 s
Max Damage13 900 
Detectability by Sea1.1 km
Range13.5 km
Speed56 kn
AA Defense
AA Armament 1
20mm/70 Breda 194110x6 
DPS62 
Rangekm
AA Armament 2
37mm/54 Breda 19399x4 
DPS172 
Range3.5 km
AA Armament 3
90mm/50 OTO 19396x2 
DPS81 
Rangekm
Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius750 m
Rudder Shift Time12.5 s
Concealment
Detectability by Sea11.5 km
Detectability by Air6.9 km
Detectability firing in smoke7.6 km
Legends_Napoli.png

Napoli — Italian Legendary Tier Cruiser.

The project of a large heavy cruiser armed with 254 mm guns, developed by Ansaldo in the second half of the 1930s.

Napoli was released as a Bureau project reward on January 30th, 2023.


Year of Design: 1936


Ship Traits
Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Trait_Exhaust_Smoke.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Tough:
Above average base HP rating.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 59 200 16 330 21 3x3 2 12.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
254mm/60 M1939 3x3 17 25.7 3450 16 6150
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 95s 7.2s 13 900 13.5 56 1.1
Legends_Engine.png Maximum Speed
Stock 35.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 20s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +296
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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