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Navarin

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Legends_Navarin_splash.png


Tier VIII | Type: Battleship
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints69 400 
Armor19 - 400 mm
Torpedo Damage Reduction18 %
Artillery
Main Battery
406mm/45 MK-4-163x4 
Firing Range16.7 km
Reload Time35 s
180° Turn Time30 s
HE Maximum Damage5850 
HE Fire Chance41 %
HE Penetration68 mm
AP Maximum Damage11 000 
Sigma1.5 
Secondary Armament 1
130mm/55 Model 191318x1 
Firing Rangekm
Reload Times
HE Maximum Damage1800 
HE Fire Chance%
HE Penetration22 mm
Secondary Armament 2
130mm/60 BL-1018x2 
Firing Rangekm
Reload Times
HE Maximum Damage1800 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
23mm 4U-2310x4 
DPS299 
Range2.5 km
AA Armament 2
37mm V-1118x2 
DPS166 
Range3.5 km
AA Armament 3
130mm/60 BL-1018x2 
DPS122 
Range5.2 km


Maneuverability
Maximum Speed27.5 kn
Turning Circle Radius770 m
Rudder Shift Time16 s
Concealment
Detectability by Sea15.2 km
Detectability by Air12.2 km
Detectability while firing in smoke14.7 km
Legends_Navarin.png

Navarin — Soviet Premium Tier VIII Battleship.

In February 1914, work on a new battleship design commenced, with the primary focus being to arrange 16-inch (406 mm) guns in quadruple-gun turrets. The secondary battery comprised 5.1-inch (130 mm) guns produced by the Obukhov factory, while the main turrets were positioned along the ship's centerline. Because of the outbreak of World War I, no ships of this design were laid down.

Navarin was released as the final reward of the Echo of the Ionian campaign, which took place from October 14th to November 18th, 2024.


Year of Design: 1915

Ship Traits Premium Trait
Legends_Secondary_Reach_trait.png Legends_Full_Circle_trait.png Legends_Hidden_trait.png Legends_Money_Maker_trait.png
Secondary Reach: Above average secondary battery range. Full Circle: Main battery turrets can rotate the full 360 degrees. Hidden: Good concealment means the ship can get closer to enemies before being detected. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 69 400 19 400 18 3x4 16



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/45 MK-4-16 3x4 35 30 5850 41 11 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.7 km
Legends_Engine.png Maximum Speed
Stock 27.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +346
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 100s
  • Number of consumables: 4

Player Opinion


Pros:

  • High salvo weight
  • Both aft turrets rotate 360 degrees
  • Good secondary battery range
  • Tight turning circle radius



Cons:

  • Low top speed
  • Modest HP pool
  • Mediocre main battery accuracy
  • Vulnerable citadel


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png