Neptune
Tier VIII | Type: Cruiser | |
Preceded by | Succeeded by |
Edinburgh | Minotaur |
Cost | 25 000 000 |
XP Required | 300 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints44 900 |
Armor13 - 102 |
Torpedo Damage Reduction13 % |
Artillery
Main Battery
152mm/50 Mk XXV4x3 |
Firing Range15.5 km |
Reload Time4.5 s |
180 Turn Time18 s |
AP Maximum Damage3200 |
Sigma2.0 |
Secondary Armament 1
114mm/45 RP 41 Mk VI6x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1600 |
HE Fire Chance7 % |
HE Penetration19 mm |
Torpedoes
533mm QR Mk II4x4 |
Reload Time96 s |
180° Turn Time7.2 s |
Maximum Damage16 767 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk V14x2 |
DPS85 |
Range2 km |
AA Armament 2
40mm STAAG10x2 |
DPS254 |
Range3.5 km |
AA Armament 3
114mm/45 RP 41 Mk VI6x2 |
DPS107 |
Range5 km |
AA Armament 4
152mm/50 Mk XXV4x3 |
DPS86 |
Range6 km |
Maneuverability
Maximum Speed33.5 kn |
Turning Circle Radius790 m |
Rudder Shift Time10.8 s |
Concealment
Detectability by Sea12 km |
Detectability by Air7.2 km |
Detectability while firing in smoke5.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 39 900 | 13 | 102 | 13 | 4x3 | 4 | 15.1 | 0 |
Hull B | 44 900 | 13 | 102 | 13 | 4x3 | 4 | 10.8 | 5 000 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage | |
---|---|---|---|---|
152mm/50 Mk XXV | 4x3 | 4.5 | 18 | 3200 |
152mm/50 Mk XXV | 4x3 | 4.5 | 18 | 3200 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 14 km | 0 |
Targeting System Mk IX mod. 2 | 10 % | 15.5 km | 625 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm QR Mk II | 4x4 | 96s | 7.2s | 15 533 | 10 | 62 | 1.3 | 0 |
533mm QR Mk II | 4x4 | 96s | 7.2s | 16 767 | 10 | 62 | 1.3 | 625 000 |
Maximum Speed | |
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Stock | 33.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Surveillance Radar
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Player Opinion
Pros:
- Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse, as well as contributing to her AA defenses.
- Lots of long range torpedoes with better reload times than most other torpedo-armed cruisers at her tier.
- Excellent AA suite.
- Great set of consumables
- Good concealment.
Cons:
- Very weak armor; she can bounce 220mm rounds at certain angles, but will be easily penetrated by shells of a larger caliber.
- Huge citadel that rides quite high above the waterline; can be a shock to new players.
- Very high shell arcs, making it difficult to hit targets at long ranges.
- Somewhat sluggish due to her large size and long rudder shift time.
Performance
Changes
- Main battery reload time reduced from 5.0 s to 4.5 s
- Detectability range by sea reduced from 12.36 km to 12.05 km
- Detectability range by air reduced from 7.42 km to 7.23 km
- Detectability while firing in smoke reduced from 5.99 km to 5.76 km
Gallery
Legends Ship Map
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