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Neptune

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Legends_Neptune_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Edinburghnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints44 900 
Armor13 - 102 
Torpedo Damage Reduction13 %
Artillery
Main Battery
152mm/50 Mk XXV4x3 
Firing Range15.5 km
Reload Time4.5 s
180 Turn Time18 s
AP Max Damage3200 
Secondary Armament 1
114mm/45 RP 41 Mk VI6x2 
Firing Rangekm
Reload Times
HE Max Damage1600 
HE Fire Chance%
HE Penetration19 mm
Torpedo
533mm QR Mk II4x4 
Reload Time96 s
Max Damage16 767 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V14x2 
DPS85 
Rangekm
AA Armament 2
40mm STAAG10x2 
DPS254 
Range3.5 km
AA Armament 3
114mm/45 RP 41 Mk VI6x2 
DPS107 
Rangekm
AA Armament 4
152mm/50 Mk XXV4x3 
DPS86 
Rangekm
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius790 m
Rudder Shift Time10.8 s
Concealment
Detectability by Sea12 km
Detectability by Air7.2 km
Detectability firing in smoke5.8 km
Legends_Neptune.png

Neptune — British Tech Tree Tier VIII Cruiser.

A light cruiser design created on the basis of experience obtained during World War II. In comparison to previous classes of Royal Navy ships, she had greater dimensions, dual-purpose main guns, and reinforced anti-aircraft and torpedo armament.


Year of Design: 1944


Ship Traits
Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png
Sequential:
Torpedoes can be launched one by one.
Flair for Piercing:
Equipped with AP shells only.
Greater Heal:
Repair Party restores severe damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 39 900 13 102 13 4x3 4 15.1 0
Hull B 44 900 13 102 13 4x3 4 10.8 5 000 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXV 4x3 4.5 18 3200
152mm/50 Mk XXV 4x3 4.5 18 3200
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14 km 0
Targeting System Mk IX mod. 2 10 % 15.5 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm QR Mk II 4x4 96s 7.2s 15 533 10 62 1.3 0
533mm QR Mk II 4x4 96s 7.2s 16 767 10 62 1.3 625 000
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +897
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 110s
  • Reload time: 240s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.4km
  • Duration: 35s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

All in Black

  • Main battery reload time reduced from 5.0 s to 4.5 s
  • Detectability range by sea reduced from 12.36 km to 12.05 km
  • Detectability range by air reduced from 7.42 km to 7.23 km
  • Detectability while firing in smoke reduced from 5.99 km to 5.76 km

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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