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Neptune

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WoWsLIconBlack.pngNeptune
Legends_Neptune_splash.png

Legends_Cruiser_Icon.png Neptune — British • Tech Tree • Tier VIII • Cruiser.

A light cruiser design created on the basis of experience obtained during World War II. In comparison to previous classes of Royal Navy ships, she had greater dimensions, dual-purpose main guns, and reinforced anti-aircraft and torpedo armament.

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WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Categoy: Tech Tree

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 25 000 000
WoWsLIconBlack.png XP: 300 000

WoWsLIconBlack.png Year of Design: 1944
WoWsLIconBlack.png Predecessor: Edinburgh
WoWsLIconBlack.png Successors: Minotaur

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

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Sequential: Torpedoes can be launched one by one.

Legends_Flair_for_Piercing_trait.png
Flair for Piercing: Equipped with AP shells only.

Legends_Greater_Heal_trait.png
Greater Heal: Repair Party restores severe damage.



WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 39 900 44 900
• Armor (mm) 13 - 102 -
• Torpedo Damage Reduction (%) 13 13
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 33.5 33.5
• Turning Circle Radius (m) 790 790
• Rudder Shift Time (sec) 15.1 10.8
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 12 -
• Detectability by Air (km) 7.2 -
• Detectability while firing in smoke (km) 5.8 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 533mm QR Mk II 533mm QR Mk II
• Arrangement 4x4 4x4
• Reload Time (sec) 96 96
• 180° Turn Time (sec) 7.2 7.2
• Maximum Damage 15 533 16 767
• Detectability by Sea (km) 1.3 1.3
• Range (km) 10 10
• Speed (kn) 62 62
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 152mm/50 Mk XXV 152mm/50 Mk XXV
• Main Artillery Arrangement 4x3 4x3
• Firing Range (km) 14 15.5
• Reload Time (sec) 4.5 4.5
• 180° Turn Time (sec) 18 18
• AP Maximum Damage 3200 3200
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 114mm/45 RP 41 Mk VI 114mm/45 RP 41 Mk VI
• Arrangement 6x2 6x2
• Firing Range (km) 5 5
• Reload Time (sec) 3 3
• HE Maximum Damage 1600 1600
• HE Fire Chance (%) 7 7
• HE Penetration (mm) 19 19
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk IV 20mm Oerlikon Mk V
• Arrangement 14x1 14x2
• DPS 50 85
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk V 40mm STAAG
• Arrangement 10x2 10x2
• DPS 123 254
• Range (km) 3.5 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 114mm/45 RP 41 Mk VI 114mm/45 RP 41 Mk VI
• Arrangement 6x2 6x2
• DPS 107 107
• Range (km) 5 5
AA ARMAMENT 4 STOCK UPGRADED
• Name 152mm/50 Mk XXV 152mm/50 Mk XXV
• Arrangement 4x3 4x3
• DPS 86 86
• Range (km) 6 6


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Neptune




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 39 900 13 102 13 4x3 4 15.1 0
Hull B 44 900 13 102 13 4x3 4 10.8 5 000 000







Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXV 4x3 4.5 18 3200
152mm/50 Mk XXV 4x3 4.5 18 3200
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14 km 0
Targeting System Mk IX mod. 2 10 % 15.5 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm QR Mk II 4x4 96s 7.2s 15 533 10 62 1.3 0
533mm QR Mk II 4x4 96s 7.2s 16 767 10 62 1.3 625 000
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Neptune
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - Neptune
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +897
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 110s
  • Reload time: 240s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.4km
  • Duration: 35s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Neptune

Pros:

  • Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse, as well as contributing to her AA defenses.
  • Lots of long range torpedoes with better reload times than most other torpedo-armed cruisers at her tier.
  • Excellent AA suite.
  • Great set of consumables
  • Good concealment.



Cons:

  • Very weak armor; she can bounce 220mm rounds at certain angles, but will be easily penetrated by shells of a larger caliber.
  • Huge citadel that rides quite high above the waterline; can be a shock to new players.
  • Very high shell arcs, making it difficult to hit targets at long ranges.
  • Somewhat sluggish due to her large size and long rudder shift time.


Performance

Changes

Cruiser - Neptune

All in Black

  • Main battery reload time reduced from 5.0 s to 4.5 s
  • Detectability range by sea reduced from 12.36 km to 12.05 km
  • Detectability range by air reduced from 7.42 km to 7.23 km
  • Detectability while firing in smoke reduced from 5.99 km to 5.76 km
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png