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Neustrashimy

Neustrashimy

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Legends_Neustrashimy_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
Udaloinone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints20 500 
Armor10 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
130mm/58 SM-2-12x2 
Firing Range11.1 km
Reload Times
180 Turn Time10 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration22 mm
AP Max Damage2600 
Torpedo
533mm PTA-53-412x5 
Reload Time125 s
Max Damage17 933 
Detectability by Sea1.3 km
Range10 km
Speed65 kn
AA Defense
AA Armament 1
25mm 4M-1202x4 
DPS17 
Range3.1 km
AA Armament 2
45mm SM-164x2 
DPS45 
Range3.5 km
AA Armament 3
130mm/58 SM-2-12x2 
DPS34 
Range5.2 km
Maneuverability
Maximum Speed36 kn
Turning Circle Radius700 m
Rudder Shift Time4.6 s
Concealment
Detectability by Sea7.6 km
Detectability by Air3.8 km
Detectability firing in smoke2.9 km
Legends_Neustrashimy.png

Neustrashimy — Soviet Tech Tree Tier VIII Destroyer.

The first Soviet Navy destroyer designed and built after World War II (Project 41). A number of innovative solutions were implemented in the ship's design, including the most advanced torpedo tubes of the time and the latest artillery mounts, which served both as the main battery and AA defenses.

Entered Service: 1955
Ships in a series: 1


Ship Traits
Legends_Sure_Shot_trait.png Legends_Full_Circle_trait.png Legends_Trait_Heal_Consumable.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Full Circle:
Main battery turrets can rotate the full 360 degrees.
Heal Consumable:
Destroyer equipped with Repair Party consumable.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 18 600 10 20 0 2x2 2 5.8 0
Hull B 20 500 10 20 0 2x2 2 4.6 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
130mm/58 SM-2-1 2x2 4 10 1800 8 2600
130mm/58 SM-2-1 2x2 4 10 1800 8 2600
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10.1 km 0
Targeting System IX mod. 2 10 % 11.1 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm PTA-53-41 2x5 140s 7.2s 17 467 10 62 1.3 0
533mm PTA-53-41 2x5 125s 7.2s 17 933 10 65 1.3 625 000
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +307
  • Duration: 20s
  • Reload time: 120s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 93s
  • Reload time: 240s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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