New Mexico
Tier V | Type: Battleship | |
Preceded by | Succeeded by |
New York | Colorado Iowa |
Cost | 2 400 000 |
Variants | Primal |
XP Required | 55 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints53 200 |
Armor6 - 457 |
Torpedo Damage Reduction40 % |
Artillery
Main Battery
356mm Mk74x3 |
Firing Range15.8 km |
Reload Time34.2 s |
180 Turn Time60 s |
HE Maximum Damage5000 |
HE Fire Chance30 % |
HE Penetration59 mm |
AP Maximum Damage10 500 |
Sigma1.6 |
Secondary Armament 1
127mm Mk19 mod. 68x1 |
Firing Range4 km |
Reload Time4.5 s |
HE Maximum Damage1800 |
HE Fire Chance9 % |
HE Penetration21 mm |
Secondary Armament 2
127mm Mk710x1 |
Firing Range4 km |
Reload Time7 s |
HE Maximum Damage1800 |
HE Fire Chance6 % |
HE Penetration21 mm |
AA Defense
AA Armament 1
20mm Oerlikon Mk43x1 |
DPS11 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk208x2 |
DPS49 |
Range2 km |
AA Armament 3
40mm Bofors Mk34x1 |
DPS30 |
Range3.5 km |
AA Armament 4
40mm Bofors Mk14x2 |
DPS45 |
Range3.5 km |
AA Armament 5
127mm Mk19 mod. 68x1 |
DPS58 |
Range4.2 km |
Maneuverability
Maximum Speed21 kn |
Turning Circle Radius640 m |
Rudder Shift Time13.5 s |
Concealment
Detectability by Sea14.2 km |
Detectability by Air11.4 km |
Detectability while firing in smoke12.3 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|
Stock | 48 200 | 6 | 457 | 40 | 4x3 | 19.7 | 0 |
Hull B | 53 200 | 6 | 457 | 40 | 4x3 | 13.5 | 480 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
356mm Mk7 | 4x3 | 34.2 | 60 | 5000 | 30 | 10 500 |
356mm Mk7 | 4x3 | 34.2 | 60 | 5000 | 30 | 10 500 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 14.3 km | 0 |
Targeting System Mk5 mod. 2 | 10 % | 15.8 km | 60 000 |
Maximum Speed | Purchase Price | |
---|---|---|
Stock | 18.5 kn | 0 |
Engine: 37 000 hp | 21 kn | 60 000 |
Modifications
SLOT 1 |
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SLOT 2 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- The main battery has twelve powerful guns
- Good shell velocity
- Good main battery firing angles
- Very well-armored if angled properly
- Exceptional torpedo protection
- Respectable AA defenses for Tier V
- Tight turning radius for a battleship
- Decent concealment for a battleship
Cons:
- Poor turret traverse
- Poor main battery accuracy
- Slow main battery reload
- Weak secondary armament
- Slow speed, and even slower acceleration
- Large superstructure
Performance
Changes
- Shell grouping increased by 7%
- Main battery reload time decreased from 34.2 s to 32.5 s
Gallery
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