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Odin

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Legends_Odin_splash.png


Tier VII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints62 700 
Armor19 - 360 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
305mm L/56 SK C/393x3 
Firing Range15.2 km
Reload Time20 s
180 Turn Time27.3 s
HE Max Damage3600 
HE Fire Chance27 %
HE Penetration76 mm
AP Max Damage9400 
Sigma2.0 
Secondary Armament 1
128mm L/61 KM406x2 
Firing Rangekm
Reload Time3.8 s
HE Max Damage1500 
HE Fire Chance%
HE Penetration32 mm
Secondary Armament 2
150mm L/60 SK C/252x3 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedo
533mm Vierling2x4 
Reload Time90 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flakzwilling 384x2 
DPS17 
Rangekm
AA Armament 2
20mm Flakvierling 386x4 
DPS36 
Rangekm
AA Armament 3
55mm L/77 Gerät 58 Zwilling8x2 
DPS195 
Rangekm
AA Armament 4
128mm L/61 KM406x2 
DPS74 
Range5.2 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius790 m
Rudder Shift Time14.1 s
Concealment
Detectability by Sea14.6 km
Detectability by Air12.2 km
Detectability firing in smoke11.9 km
Legends_Odin.png

Odin — German Premium Tier VII Battleship.

One of the draft designs for a relatively small, high-speed battleship that preceded the construction of the Scharnhorst-class ships. This ship was primarily distinguished by a more powerful main battery comprising 305 mm guns.

Odin was first released as the final reward of the Valhalla Rising campaign, which took place from July 27th to August 31st, 2020. The ship is now available in the store for 750 000 Global XP.


Year of Design: 1935


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Fast_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Fast:
Above average maximum movement speed.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 62 700 19 360 22 3x3 2 14.1
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm L/56 SK C/39 3x3 20 27.3 3600 27 9400
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +314
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.5km
  • Detection of ships: 5km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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