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Perfect 10

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Legends_Perfect_10_splash.png
Tier VII | Type: Cruiser
Cost (Special)
VariantsPlymouth
Stock Stats
Survivability
Hitpoints36 500 
Armor13 - 114 mm
Torpedo Damage Reduction21 %
Artillery
Main Battery
152mm/50 BL Mk XXIII4x4 
Firing Range15.2 km
Reload Time7.5 s
180 Turn Time18 s
AP Max Damage2800 
Sigma2.05 
Secondary Armament 1
102mm/45 QF Mk XIX6x2 
Firing Rangekm
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm QR Mk II2x4 
Reload Time96 s
Max Damage16 767 
Detectability by Sea1.3 km
Range10 km
Speed67 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V12x2 
DPS73 
Rangekm
AA Armament 2
40mm Bofors Mk VII8x1 
DPS70 
Range3.5 km
AA Armament 3
40mm/39 QF Mark VII6x4 
DPS77 
Range2.5 km
AA Armament 4
102mm/45 QF Mk XIX6x2 
DPS56 
Rangekm
Maneuverability
Maximum Speed36 kn
Turning Circle Radius680 m
Rudder Shift Times
Concealment
Detectability by Sea13.2 km
Detectability by Air7.9 km
Detectability firing in smoke6.7 km
Legends_Perfect_10.png

Perfect 10 — British Premium Tier VII Cruiser.

Good look? Check. Swift? Check. Powerful? Obviously.

Perfect 10 was temporarily purchasable in the store between March 6th and April 10th, 2023.


Year of Design: 2023


Ship Traits Premium
Legends_Fast_trait.png Legends_Guns_Aplenty_trait.png Legends_Flair_for_Piercing_trait.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Flair for Piercing:
Equipped with AP shells only.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 36 500 13 114 21 4x4 2 8



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 BL Mk XXIII 4x4 7.5 18 2800
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 2x4 96s 7.2s 16 767 10 67 1.3
Legends_Engine.png Maximum Speed
Stock 36 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +183
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +15%
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.4km
  • Detection of ships: 4.9km
  • Duration: 100s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpaddown.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 30s
  • Dispersion time: 45s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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