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Petropavlovsk

Petropavlovsk

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Legends_Petropavlovsk_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Riganone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints45 500 
Armor16 - 300 
Torpedo Damage Reduction19 %
Artillery
Main Battery
220mm/65 SM-63x3 
Firing Range16.2 km
Reload Time14.5 s
180 Turn Time38.3 s
HE Max Damage3050 
HE Fire Chance14 %
HE Penetration37 mm
AP Max Damage5750 
Secondary Armament 1
130mm/60 BL-109A6x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
57mm ZIF-756x4 
DPS150 
Rangekm
AA Armament 2
130mm/60 BL-109A6x2 
DPS167 
Range5.7 km


Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius990 m
Rudder Shift Time12.1 s
Concealment
Detectability by Sea14.4 km
Detectability by Air8.7 km
Detectability firing in smoke9.1 km
Legends_Petropavlovsk.png

Petropavlovsk — Soviet Tech Tree Tier VIII Cruiser.

Another heavy cruiser variant of Project 82 that was reworked, taking into account the experience gained during World War II. In addition to her 8.7-inch (220 mm) main battery guns, the ship received powerful dual-purpose artillery.


Year of Design: 1947


Ship Traits
Legends_Sure_Shot_trait.png Legends_Full_Circle_trait.png Legends_Superior_AP_pen_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Full Circle:
Main battery turrets can rotate the full 360 degrees.
Superior AP pen:
Above-average AP shell penetration.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 40 000 16 300 19 3x3 15.8 0
Hull B 45 500 16 300 19 3x3 12.1 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
220mm/65 SM-6 3x3 15.5 42.9 3050 14 5750 0
220mm/65 SM-6 3x3 14.5 38.3 3050 14 5750 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.7 km 0
Targeting System X mod. 2 10 % 16.2 km 625 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedeos: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +273
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

The Stars Align

  • Credit-earning rate reduced by 5%

Gallery


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