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Pommern

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Legends_Pommern_splash.png
Tier VIII | Type: Battleship
Cost Campaign Reward
VariantsPommern B
STOCK STATS
Survivability
Hitpoints81 900 
Armor19 - 400 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
380mm L/52 SK C/344x3 
Firing Range17.2 km
Reload Time33 s
180° Turn Time36 s
HE Maximum Damage4400 
HE Fire Chance34 %
HE Penetration95 mm
AP Maximum Damage11 600 
Sigma1.5 
Secondary Armament 1
105mm L/65 Dop. L. C/388x2 
Firing Rangekm
Reload Time3.3 s
HE Maximum Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 SK C/286x2 
Firing Rangekm
Reload Time7.5 s
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedoes
533mm Vierling2x4 
Reload Time90 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
30mm Flak 3816x4 
DPS229 
Rangekm
AA Armament 2
105mm L/65 Dop. L. C/388x2 
DPS133 
Range4.5 km



Maneuverability
Maximum Speed31 kn
Turning Circle Radius940 m
Rudder Shift Time17.3 s
Concealment
Detectability by Sea16 km
Detectability by Air12.8 km
Detectability while firing in smoke14.6 km
Legends_Pommern.png

Pommern — German Premium Tier VIII Battleship.

A large, well-armed ship with powerful armor protection. It was essentially a draft design for an H-class battleship equipped with 380 mm triple main battery turrets.

Pommern was released as the final reward of The Gryphon of the Baltic campaign, which took place from January 30th to March 6th, 2023.


Year of Design: 1935

Ship Traits Premium Trait
Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Secondary_Reach_trait.png Legends_Money_Maker_trait.png
Ironclad: Above average armor thickness. Greater resisitance to all forms of armor penetration. Tough: Above average base HP rating. Secondary Reach: Above average secondary battery range. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 81 900 19 400 25 4x3 2 17.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm L/52 SK C/34 4x3 33 36 4400 34 11 600
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 31 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +410
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4km
  • Detection of ships: 6km
  • Duration: 60s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • Good set of consumables
  • High top speed at 31 knots
  • Equipped with torpedoes
  • Good HP pool
  • Secondary guns have good range and improved HE penetration



Cons:

  • Poor armor and torpedo damage reduction
  • Abysmal main battery accuracy; low Sigma of 1.5 and mediocre dispersion
  • Mediocre maneuverability
  • A large superstructure and freeboard make Pommern easy to damage when showing broadside
  • Main guns are easily incapacitated


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png