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Pommern B

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Legends_Pommern_B_splash.png
Tier VIII | Type: Battleship
Cost (Special)
VariantsPommern
STOCK STATS
Survivability
Hitpoints81 900 
Armor19 - 400 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
380mm L/52 SK C/344x3 
Firing Range17.2 km
Reload Time33 s
180° Turn Time36 s
HE Maximum Damage4400 
HE Fire Chance34 %
HE Penetration95 mm
AP Maximum Damage11 600 
Sigma1.5 
Secondary Armament 1
105mm L/65 Dop. L. C/388x2 
Firing Rangekm
Reload Time3.3 s
HE Maximum Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 SK C/286x2 
Firing Rangekm
Reload Time7.5 s
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedoes
533mm Vierling2x4 
Reload Time90 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
30mm Flak 3816x4 
DPS229 
Rangekm
AA Armament 2
105mm L/65 Dop. L. C/388x2 
DPS133 
Range4.5 km



Maneuverability
Maximum Speed31 kn
Turning Circle Radius940 m
Rudder Shift Time17.3 s
Concealment
Detectability by Sea16 km
Detectability by Air12.8 km
Detectability while firing in smoke14.6 km
Legends_Pommern_B.png

Pommern B — German Premium Tier VIII Battleship.

A large, well-armed ship with powerful armor protection. It was essentially a draft design for an H-class battleship equipped with 380 mm triple main battery turrets.

Pommern B was temporarily released as the final reward of the second Crafting Station, which was available from November 18th to December 16th, 2024.


Year of Design: 1935

Ship Traits Premium Trait
Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Secondary_Reach_trait.png Legends_Money_Maker_trait.png
Ironclad: Above average armor thickness. Greater resisitance to all forms of armor penetration. Tough: Above average base HP rating. Secondary Reach: Above average secondary battery range. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 81 900 19 400 25 4x3 2 17.3



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm L/52 SK C/34 4x3 33 36 4400 34 11 600
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 31 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +410
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4km
  • Detection of ships: 6km
  • Duration: 60s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • Good set of consumables
  • High top speed at 31 knots
  • Equipped with torpedoes
  • Good HP pool
  • Secondary guns have good range and improved HE penetration



Cons:

  • Poor armor and torpedo damage reduction
  • Abysmal main battery accuracy; low Sigma of 1.5 and mediocre dispersion
  • Mediocre maneuverability
  • A large superstructure and freeboard make Pommern easy to damage when showing broadside
  • Main guns are easily incapacitated


Performance

Gallery


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