Welcome to Wargaming.net Wiki!
Variants

Prinz Eugen

Jump to: navigation, search
Legends_Prinz_Eugen_splash.png


Tier VII | Type: Cruiser
Cost (Global XP)750 000
STOCK STATS
Survivability
Hitpoints45 000 
Armor13 - 160 mm
Torpedo Damage Reduction10 %
Artillery
Main Battery
203mm L/60 SK C/344x2 
Firing Range15.8 km
Reload Time13 s
180° Turn Time22.5 s
HE Maximum Damage2500 
HE Fire Chance13 %
HE Penetration51 mm
AP Maximum Damage5900 
Sigma2.0 
Secondary Armament 1
105mm L/65 Dop. L. C/316x2 
Firing Rangekm
Reload Time3.3 s
HE Maximum Damage1200 
HE Fire Chance%
HE Penetration20 mm
Torpedoes
533mm Drilling4x3 
Reload Time68 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.2 km
Rangekm
Speed60 kn
AA Defense
AA Armament 1
20mm Flakzwilling 382x2 
DPS
Rangekm
AA Armament 2
20mm Flakvierling 386x4 
DPS36 
Rangekm
AA Armament 3
40mm L/56 Flak 2818x1 
DPS135 
Range3.5 km
AA Armament 4
105mm L/65 Dop. L. C/316x2 
DPS100 
Range4.5 km


Maneuverability
Maximum Speed32 kn
Turning Circle Radius770 m
Rudder Shift Time9.8 s
Concealment
Detectability by Sea13.6 km
Detectability by Air8.2 km
Detectability while firing in smokekm
Legends_Prinz_Eugen.png

Prinz Eugen — German Premium Tier VII Cruiser.

One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with powerful anti-aircraft guns and an enhanced fire control system.

Prinz Eugen was released in the store on April 13th, 2020.

Entered Service: 1940
Ships in a series: 5

Ship Traits Premium Trait
Legends_Tough_trait.png Legends_Extended_Sonar_trait.png Legends_Superior_AP_Damage_trait.png Legends_Money_Maker_trait.png
Tough: Above average base HP rating. Extended Sonar: Sonar's range increased. Superior AP Damage: Above average AP shell damage. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 45 000 13 160 10 4x2 4 9.8



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm L/60 SK C/34 4x2 13 22.5 2500 13 5900
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 4x3 68s 7.2s 13 700 8 60 1.2
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.5km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 60s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +270
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadup.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 15s
  • Reload time: 150s
  • Number of consumables: 1
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • High AP maximum damage
  • Excellent ballistics - high muzzle velocity and flat arcs
  • Quick main battery traverse speed
  • Turtleback armor ensures good citadel protection at close range
  • Heavy torpedo armament with good firing arcs
  • Good AA suite



Cons:

  • Only 8 main battery guns limits her damage output
  • Weak HE shells with low damage and fire chance
  • Torpedoes are short ranged, limiting their usefulness to close quarters brawling
  • Low top speed
  • Poor concealment
  • Very vulnerable to long range plunging fire


Performance

Changes

May 2020

  • Rudder-shift time lowered by 10%.
  • Repair Party cooldown time reduced (from 80 s to 60 s) and her HP now restores 20% faster.

History

The German heavy cruiser Prinz Eugen has quite a story behind her. In 1935, Germany signed the Anglo-German Naval Agreement that allowed Germany to begin rearming its navy, Prinz Eugen and her sisters of the Admiral Hipper-class were a large part of that effort. Supposedly built under the 10,000 ton limit for cruisers, Prinz Eugen actually displaced nearly 17,000 tons!

She was commissioned into the German Navy in 1940, but still had trials to complete. Her first mission was to escort the Bismarck on its fateful mission. When they were engaged by the British, the Prinz Eugen was confused for the Bismarck thanks to their somewhat similar layout. After the battle, engine difficulties forced her to return to port. In February 1942, Prinz Eugen joined Scharnhorst and Gneisenau during the Channel Dash—a daring run through the defended British Channel. She was torpedoed by a submarine several days later, forcing her into lengthy repairs. Throughout 1944, Prinz Eugen provided gunnery support throughout the Baltic, firing thousands of shells, evading aircraft, and accidently ramming the Nurnberg-class cruiser Leipzig.

  • She was originally planned to be named after Wilhelm von Tegetthoff.
  • She was awarded to the U.S. as a post-war prize, becoming USS Prinz Eugen.
  • After lengthy (and fruitful) examination, she was expended as a nuclear test target.

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png