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Prinz Heinrich

Prinz Heinrich

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Legends_Prinz_Heinrich_splash.png
Tier VI | Type: Battleship
Preceded bySucceeded by
MackensenZieten
Prinz Rupprecht
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints56 300 
Armor16 - 350 
Torpedo Damage Reduction19 %
Artillery
Main Battery
380mm L/45 Drh LC/19134x2 
Firing Range15.9 km
Reload Time33 s
180 Turn Time30 s
HE Max Damage4500 
HE Fire Chance35 %
HE Penetration95 mm
AP Max Damage10 900 
Secondary Armament 1
105mm L/65 DOP. L. C/316x2 
Firing Range6.5 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/45 MPL C/0612x1 
Firing Range6.5 km
Reload Time8.6 s
HE Max Damage1800 
HE Fire Chance10 %
HE Penetration38 mm
Torpedo
533mm Drilling2x4 
Reload Time110 s
Max Damage13 700 
Detectability by Sea1.2 km
Rangekm
Speed58 kn
AA Defense
AA Armament 1
37mm Flak LM/4212x1 
DPS90 
Range3.5 km
AA Armament 2
105mm L/65 DOP. L. C/316x2 
DPS100 
Range4.5 km


Maneuverability
Maximum Speed28 kn
Turning Circle Radius810 m
Rudder Shift Time14.5 s
Concealment
Detectability by Sea14.7 km
Detectability by Air11.7 km
Detectability firing in smoke13.9 km
Legends_Prinz_Heinrich.png

Prinz Heinrich — German Tech Tree Tier VI Battleship.

An Ersatz Yorck-class battlecruiser that was a precursor to the "high-speed battleship" concept. She is a direct development of the Mackensen-class, and her main battery guns are identical to those of the Bayern-class battleships.


Year of Design: 1916


Ship Traits
Legends_Secondary_Reach_trait.png Legends_Extended_Sonar_trait.png Legends_Frail_trait.png
Secondary Reach:
Above average secondary battery range.
Extended Sonar:
Sonar's range increased.
Frail:
Below-average base HP rating.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 50 500 16 350 19 4x2 2 20.3 0
Hull B 56 300 16 350 19 4x2 2 14.5 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm L/45 Drh LC/1913 4x2 33 30 4500 35 10 900
380mm L/45 Drh LC/1913 4x2 33 30 4500 35 10 900
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.4 km 0
Targeting System Typ 7 mod. 2 10 % 15.9 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 2x3 90s 7.2s 13 700 6 58 1.2
533mm Drilling 2x4 110s 7.2s 13 700 6 58 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 25.2 kn 0
Engine: 110 000 hp 28 kn 225 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +281
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.4km
  • Duration: 116s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Ministry of Balance Reports: Buffs, Nerfs and Commanders

  • Main battery reload time increased from 30 s to 33 s

Gallery


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