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Pyotr Bagration B

Pyotr Bagration B

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Legends_Pyotr_Bagration_B_splash.png
Tier VII | Type: Cruiser
Cost (Doubloons)17 500
VariantsPyotr Bagration
STOCK STATS
Survivability
Hitpoints43 000 
Armor16 - 210 mm
Torpedo Damage Reduction16 %
Artillery
Main Battery
180mm/57 MK-3-180M3x3 
Firing Range16 km
Reload Time10 s
180° Turn Time22 s
HE Maximum Damage2500 
HE Fire Chance13 %
HE Penetration30 mm
AP Maximum Damage4550 
Sigma2.1 
Secondary Armament 1
100mm/70 SM-5-1s8x2 
Firing Rangekm
Reload Times
HE Maximum Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedoes
533mm PTA-53-68-bis2x5 
Reload Time131 s
180° Turn Time7.2 s
Maximum Damage14 400 
Detectability by Sea1.1 km
Rangekm
Speed55 kn
AA Defense
AA Armament 1
25mm 4M-1204x4 
DPS34 
Range3.1 km
AA Armament 2
45mm SM-168x2 
DPS90 
Range3.5 km
AA Armament 3
100mm/70 SM-5-1s8x2 
DPS156 
Rangekm


Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius890 m
Rudder Shift Time10.5 s
Concealment
Detectability by Sea13.3 km
Detectability by Air8.4 km
Detectability while firing in smoke7.8 km
Legends_Pyotr_Bagration_B.png

Pyotr Bagration B — Soviet Premium Tier VII Cruiser.

A design for a 15,000-ton cruiser carrying 180 mm guns that was developed for the Soviet Navy at the end of World War II under a new shipbuilding program. The project was notable for its AA defenses, which were reinforced based on the experience gained during prior combat.


Year of Design: 1945

Ship Traits Premium Trait
Legends_Sure_Shot_trait.png Legends_Long_Reach_trait.png Legends_Superior_AP_pen_trait.png Legends_Money_Maker_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier. Long Reach: Above average main battery range. Hit them before they can hit you. Superior AP pen: Above-average AP shell penetration. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 000 16 210 16 3x3 2 10.5



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
180mm/57 MK-3-180M 3x3 10 22 2500 13 4550
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-bis 2x5 131s 7.2s 14 400 8 55 1.1
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +252
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 23s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Good HP pool
  • Good set of consumables
  • Decent top speed
  • Good main battery HE shell performance and great AP characteristics
  • Decent AA armament



Cons:

  • Large turning circle radius
  • Poor main battery firing angles
  • Torpedoes reload slowly and have low speed


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png