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Rahmat

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Legends_Rahmat_splash.png
Tier V | Type: Cruiser
Preceded bySucceeded by
ChungkingChumphon
Harbin
Cost 2 400 000
XP Required55 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints23 600 
Armor10 - 89 
Torpedo Damage Reduction%
Artillery
Main Battery
133mm/50 QF Mk.II5x2 
Firing Range14 km
Reload Time7.5 s
180 Turn Time18 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AP Max Damage2550 
Torpedo
533mm TR Mk IV2x3 
Reload Time75 s
Max Damage16 867 
Detectability by Sea0.8 km
Range9.5 km
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk45x1 
DPS18 
Rangekm
AA Armament 2
40mm/56 OQF Mk.VII4x1 
DPS35 
Range3.5 km
AA Armament 3
40mm Bofors Mk IV2x2 
DPS45 
Range3.5 km
AA Armament 4
133mm/50 QF Mk.II5x2 
DPS41 
Range4.5 km
Maneuverability
Maximum Speed32.3 kn
Turning Circle Radius580 m
Rudder Shift Time6.5 s
Concealment
Detectability by Sea11.1 km
Detectability by Airkm
Detectability firing in smoke5.5 km
Legends_Rahmat.png

Rahmat — Pan-Asian Tech Tree Tier V Cruiser.

A Dido-class light cruiser built in Great Britain. A small ship armed with dual-purpose artillery, designed to protect a squadron or convoy from attacks by destroyers and aicraft.

Entered Service: 1940
Ships in a series: 11


Ship Traits
Legends_Hidden_trait.png Legends_Deep_Water_trait.png Legends_Low_Velocity_trait.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Deep Water:
Deepwater torpedoes are harder to spot, but cannot hit destroyers.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 21 200 10 89 4 5x2 2 9.1 0
Hull B 23 600 10 89 7 5x2 2 6.5 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
133mm/50 QF Mk.II 5x2 7.5 18 1900 8 2550
133mm/50 QF Mk.II 5x2 7.5 18 1900 8 2550
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 12.7 km 0
Targeting System Mk VI mod. 2 10 % 14 km 60 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm TR Mk IV 2x3 83s 7.2s 15 867 9.5 61 0.8 0
533mm TR Mk IV 2x3 75s 7.2s 16 867 9.5 61 0.8 60 000
Legends_Engine.png Maximum Speed
Stock 32.3 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 70s
  • Reload time: 130s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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