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Rasputin

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Legends_Rasputin_splash.png


Tier V | Type: Battleship
Cost (Special)
Stock Stats
Survivability
Hitpoints46 500 
Armor6 - 400 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
305mm/52 Model 19074x3 
Firing Range15.4 km
Reload Time30 s
180 Turn Time48.6 s
HE Max Damage4500 
HE Fire Chance33 %
HE Penetration51 mm
AP Max Damage8600 
Sigma1.9 
Secondary Armament 1
130mm/55 Model 191320x1 
Firing Rangekm
Reload Time12 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
7.62mm Maxim Machine gun4x1 
DPS
Rangekm
AA Armament 2
63.3mm Model 19162x1 
DPS
Rangekm


Maneuverability
Maximum Speed25 kn
Turning Circle Radius660 m
Rudder Shift Time10.5 s
Concealment
Detectability by Sea14.4 km
Detectability by Air11.5 km
Detectability firing in smoke11 km
Legends_Rasputin.png

Rasputin — Soviet Premium Tier V Battleship.

There it is, the very menace that continues to threaten our world! Commanding legions of horrific monsters, Rasputin is a terrifying sight to behold. Want to play the baddest ship of them all? Rasputin is your choice!


Year of Design: 1869


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Sure_Shot_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 46 500 6 400 13 4x3 10.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/52 Model 1907 4x3 30 48.6 4500 33 8600
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Engine.png Maximum Speed
Stock 25 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 30s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +581
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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