Resistance
Tier VI | Type: Battleship | |
Cost (Doubloons) | 12 500 |
Stock Stats
Survivability
Hitpoints59 000 |
Armor16 - 330 mm |
Torpedo Damage Reduction13 % |
Artillery
Main Battery
381mm/42 Mk I3x2 |
Firing Range15.8 km |
Reload Time24 s |
180 Turn Time45 s |
HE Max Damage5350 |
HE Fire Chance34 % |
HE Penetration95 mm |
AP Max Damage12 000 |
Sigma2.0 |
Secondary Armament 1
114mm/45 Mark II BD4x2 |
Firing Range5 km |
Reload Time5 s |
HE Max Damage1700 |
HE Fire Chance8 % |
HE Penetration19 mm |
Torpedo
533mm PR Mk II8x1 |
Reload Time95 s |
Max Damage15 867 |
Detectability by Sea1.3 km |
Range10.5 km |
Speed61 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV26x1 |
DPS94 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V20x2 |
DPS122 |
Range2 km |
AA Armament 3
40mm/39 Vickers QF Mk.VII3x4 |
DPS39 |
Range2.5 km |
AA Armament 4
40mm/39 QF Mark VIII1x8 |
DPS20 |
Range2.5 km |
Maneuverability
Maximum Speed29.9 kn |
Turning Circle Radius840 m |
Rudder Shift Time14.3 s |
Concealment
Detectability by Sea14.1 km |
Detectability by Air11.3 km |
Detectability firing in smoke12.9 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 59 000 | 16 | 330 | 13 | 3x2 | 8 | 14.3 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
381mm/42 Mk I | 3x2 | 24 | 45 | 5350 | 34 | 12 000 |
Main Battery Firing Range | |
---|---|
Stock | 15.8 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm PR Mk II | 8x1 | 95s | 15s | 15 867 | 10.5 | 61 | 1.3 |
Maximum Speed | |
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Stock | 29.9 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Performance
Changes
- Main battery AP shell damage increased from 11 350 to 12 000
- Ship HP increased from 55 200 to 59 000
- Bow HP increased from 2800 to 3000
- Hull HP increased from 41 400 to 44 300
- Magazine HP increased from 27 600 to 29 500
- Steering gear HP increased from 16 600 to 17 700
- Superstructure HP increased from 4000 to 4200
- Casemate HP increased from 8700 to 9300
- Engine HP increased from 55 200 to 59 000
Gallery
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