Welcome to Wargaming.net Wiki!
Variants

Richelieu

Jump to: navigation, search
Legends_Richelieu_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
LyonAlsace
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints63 700 
Armor18 - 430 
Torpedo Damage Reduction35 %
Artillery
Main Battery
380mm/45 Mle 19352x4 
Firing Range17.6 km
Reload Time30 s
180 Turn Time36 s
HE Max Damage5400 
HE Fire Chance36 %
HE Penetration63 mm
AP Max Damage11 900 
Secondary Armament 1
100mm/45 Mle 19316x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/55 Mle 19363x3 
Firing Rangekm
Reload Time12 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
20mm/70 Mk448x1 
DPS173 
Rangekm
AA Armament 2
40mm/56 Bofors Mk214x4 
DPS223 
Range3.5 km
AA Armament 3
100mm/45 Mle 19316x2 
DPS41 
Rangekm
AA Armament 4
152mm/55 Mle 19363x3 
DPS25 
Rangekm
Maneuverability
Maximum Speed32 kn
Turning Circle Radius850 m
Rudder Shift Time15.4 s
Concealment
Detectability by Sea15.3 km
Detectability by Air12.2 km
Detectability firing in smoke13.9 km
Legends_Richelieu.png

Richelieu — French Tech Tree Tier VII Battleship.

One of the most successful and well-balanced "new generation" battleships in the world. The ship was equipped with 380 mm guns, had a high speed, strong armor and very good torpedo protection. The disadvantages of concentrating the ship's main guns on the bow were compensated by the favorable turret traverse angles.

Entered Service: 1940
Ships in a series: 2


Ship Traits
Legends_Fast_trait.png Legends_Nimble_Aim_trait.png Legends_Sure_Shot_trait.png
Fast:
Above average maximum movement speed.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 54 500 18 430 35 2x4 21.5 0
Hull B 63 700 18 430 35 2x4 15.4 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm/45 Mle 1935 2x4 30 36 5400 36 11 900
380mm/45 Mle 1935 2x4 30 36 5400 36 11 900
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 16 km 0
Targeting System 7 Mle 2 10 % 17.6 km 450 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 30.4 kn 0
Engine: 155 000 hp 32 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +318
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

June 2020

  • Main turrets' HP increased by 50%

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America