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Rio de Janeiro

Rio de Janeiro

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Legends_Rio_de_Janeiro_splash.png


Tier IV | Type: Battleship
Cost (Special)
STOCK STATS
Survivability
Hitpoints48 400 
Armor13 - 305 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
305mm/45 QF Mk XIII7x2 
Firing Range14.9 km
Reload Time31 s
180° Turn Time60 s
HE Maximum Damage5200 
HE Fire Chance32 %
HE Penetration76 mm
AP Maximum Damage8100 
Sigma1.7 
Secondary Armament 1
76mm 3in50 QF10x1 
Firing Rangekm
Reload Times
HE Maximum Damage1100 
HE Fire Chance%
HE Penetration13 mm
Secondary Armament 2
152mm 6in50 Mk XIII18x1 
Firing Rangekm
Reload Times
HE Maximum Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
Maneuverability
Maximum Speed22 kn
Turning Circle Radius670 m
Rudder Shift Time13.4 s
Concealment
Detectability by Sea13 km
Detectability by Air10.4 km
Detectability while firing in smoke10 km
Legends_Rio_de_Janeiro.png

Rio de Janeiro — Pan‑American Premium Tier IV Battleship.

A unique seven-turret dreadnought battleship built in the early 1910s in the U.K. for the Brazilian Navy.

Rio de Janeiro was temporarily released in the store for Drachmas, an event currency, from August 5th to September 9th, 2024.

Entered Service: 1914
Ships in a series: 1

Ship Traits Premium Trait
Legends_Tough_trait.png Legends_Guns_Aplenty_trait.png Legends_Money_Maker_trait.png
Tough: Above average base HP rating. Guns Aplenty: A high number of guns allows for a lot of damage from a single salvo. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 48 400 13 305 19 7x2 13.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/45 QF Mk XIII 7x2 31 60 5200 32 8100
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.9 km
Legends_Engine.png Maximum Speed
Stock 22 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +319
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Very well armored; gets complete icebreakers at the extremities, preventing it from being citadeled through the bow and stern
  • Good HP pool
  • Access to a special Damage Control PartyLegends_Damage_Control_Party.pngconsumable with destroyer levels of characteristics
  • Great secondary battery characteristics; fast reload time, good damage, fire chance and penetration
  • Short-fuse AP shells



Cons:

  • Does not get any AA armament
  • Sluggish turret traverse
  • Low top speed
  • Mediore main battery accuracy


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png