Welcome to Wargaming.net Wiki!
Variants

Roma

Jump to: navigation, search
Legends_Roma_splash.png


Tier VII | Type: Battleship
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints65 400 
Armor13 - 380 mm
Torpedo Damage Reduction38 %
Artillery
Main Battery
381mm/50 OTO 19343x3 
Firing Range16.8 km
Reload Time30 s
180 Turn Time30 s
HE Max Damage5800 
HE Fire Chance24 %
HE Penetration64 mm
AP Max Damage12 000 
Sigma1.8 
Secondary Armament 1
90mm/50 OTO 193912x1 
Firing Rangekm
Reload Times
HE Max Damage1300 
HE Fire Chance%
HE Penetration15 mm
Secondary Armament 2
152mm/55 OTO 19364x3 
Firing Rangekm
Reload Time12 s
HE Max Damage2100 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
20mm/65 Breda 193516x2 
DPS54 
Rangekm
AA Armament 2
37mm/54 RM 19394x1 
DPS36 
Range3.5 km
AA Armament 3
37mm/54 Breda 19388x2 
DPS93 
Range3.5 km
AA Armament 4
90mm/50 OTO 193912x1 
DPS114 
Rangekm
Maneuverability
Maximum Speed30 kn
Turning Circle Radius810 m
Rudder Shift Time15.6 s
Concealment
Detectability by Sea15.2 km
Detectability by Air12.2 km
Detectability firing in smoke13.9 km
Legends_Roma.png

Roma — Italian Premium Tier VII Battleship.

A Vittorio Veneto-class battleship. She carried pretty powerful main battery guns for a ship of her size, was protected by reliable side armor, and had good torpedo protection. However, the ship did not have good AA capabilities to efficiently counteract airstrikes.

Roma was first released as the final reward of the Veni, Vidi, Vici campaign, which took place from August 31st to October 5th, 2020. The ship is now available in the store for 750 000 Global XP.

Entered Service: 1942
Ships in a series: 4


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Tough_trait.png Legends_Trait_Exhaust_Smoke.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Tough:
Above average base HP rating.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 65 400 13 380 38 3x3 15.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381mm/50 OTO 1934 3x3 30 30 5800 24 12 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.8 km
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +326
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadright.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 45s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

The High Roll

  • Maximum HE shell damage increased from 5100 to 5800
  • Exhaust Smoke Generator consumable added for the 3rd slot
  • Damage Control Party consumable duration increased from 10 to 15 s
  • Number of Repair Party consumables increased from 3 to 4
  • Catapult Fighter, Spotter, and Enhanced Secondary Targeting consumables were moved from the 3rd slot to the 4th

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America