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Rooke

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WoWsLIconBlack.pngShip Overview

Legends_Rooke_splash.png

Legends_Battleship_Icon.png Rooke — British • Tech Tree • Tier VI • Battleship.

The K2 and K3 battlecruiser projects, presented in 1920, were deemed to be unfeasible due to their huge size. The designers of these projects later came up with the J3 version: a smaller variant of the ship, armed with 15-inch (381 mm) guns housed in three turrets and with her displacement reduced by 10,000 metric tons. Such a ship could use any dry dock fit for Hood and could also pass through the important Suez or Panama canals.

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Battleship
WoWsLIconBlack.png Cost: 9 000 000
WoWsLIconBlack.png XP: 143 000

WoWsLIconBlack.png Year of Design: 1920
WoWsLIconBlack.png Predecessor: Renown
WoWsLIconBlack.png Successors: Hawke, Duncan

━━ Ship Traits ━━

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Full Ahead: Can be equipped with Engine Boost.

Legends_Hidden_trait.png
Hidden: Good concealment means the ship can get closer to enemies before being detected.

Legends_Compromising_trait.png
Compromising: High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 52 600 59 200
• Armor (mm) 16 - 457 -
• Torpedo damage reduction (%) 13 13
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 31.9 31.9
• Turning circle radius (m) 950 950
• Rudder-shift time (sec) 20.8 14.9
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 14.1 -
• Detectability by air (km) 11.3 -
• Detectability while firing in smoke (km) 12.9 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm PR Mk II 533mm PR Mk II
• Arrangement 4x1 4x1
• Reload time (sec) 95 95
• 180° turn time (sec) 15 15
• Maximum simulated damage 15 867 15 867
• Detectability by sea (km) 1.3 1.3
• Range (km) 8 8
• Speed (kt) 61 61
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 381mm/45 Mk VII 381mm/45 Mk VII
• Main artillery arrangement 3x3 3x3
• Firing range (km) 14.4 15.8
• Reload time (sec) 34 31
• 180° turn time (sec) 32.7 30
• HE maximum damage 5350 5350
• HE fire chance (%) 34 34
• HE penetration (mm) 64 64
• AP maximum damage 11 400 11 400
• Sigma 1.6 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 114mm/45 Mark II BD 114mm/45 Mark II BD
• Arrangement 6x2 6x2
• Firing range (km) 5 5
• Reload time (sec) 5 5
• HE maximum damage 1700 1800
• HE fire chance (%) 8 8
• HE penetration (mm) 19 19
SECONDARY ARMAMENT 2 STOCK UPGRADED
• Name 152mm/50 Mk XXII 152mm/50 Mk XXII
• Arrangement 8x2 8x2
• Firing range (km) 5 5
• Reload time (sec) 12 12
• HE maximum damage 2150 2150
• HE fire chance (%) 9 9
• HE penetration (mm) 25 25
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon MK.IIIA 20mm Oerlikon Mk.IIIA
• Arrangement 16x1 16x1
• DPS 58 58
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Vickers 2-PDR. Mk VII 20mm Oerlikon Mk V
• Arrangement 10x4 16x2
• DPS 140 98
• Range (km) 2.5 2
AA ARMAMENT 3 STOCK UPGRADED
• Name 114mm/45 Mark II BD 40mm Vickers 2-PDR. Mk VII
• Arrangement 6x2 4x4
• DPS 53 56
• Range (km) 5 2.5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Battleship - Rooke




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 52 600 16 457 13 3x3 4 20.8 0
Hull B 59 200 16 457 13 3x3 4 14.9 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
381mm/45 Mk VII 3x3 34 32.7 5350 34 11 400 0
381mm/45 Mk VII 3x3 31 30 5350 34 11 400 225 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.4 km 0
Targeting System Mk VII mod. 2 10 % 15.8 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 4x1 95s 15s 15 867 8 61 1.3
533mm PR Mk II 4x1 95s 15s 15 867 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 31.9 kn

Modifications

Battleship - Rooke
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Supercharges.png
Supercharges
  • Main battery range +5%
  • AP shell and bomb penetration multiplier +10%
  • Main battery shell grouping -5%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%

Consumables

Battleship - Rooke
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +295
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the ship's maximum speed according to its base parameters with no bonuses applied.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Reduces secondary battery dispersion and tightens shell grouping.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consuambles: 3


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Battleship - Rooke

Pros:

  • Decent main battery accuracy
  • Fast turret traverse
  • Torpedoes, with the torpedo turning mechanic
  • Strong mid and short range AA defenses
  • High top speed with improved acceleration
  • Good set of consumables



Cons:

  • Weak armor protection.
  • Very low torpedo damage reduction
  • Only two torpedoes per side, with longer arming time and minimum arming distance
  • Very weak long range AA defenses
  • Large turning circle radius


Performance


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