Welcome to Wargaming.net Wiki!
Variants

Rooke

Jump to: navigation, search
Legends_Rooke_splash.png
Tier VI | Type: Battleship
Preceded bySucceeded by
RenownHawke
Duncan
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints59 200 
Armor16 - 457 
Torpedo Damage Reduction13 %
Artillery
Main Battery
381mm/45 Mk VII3x3 
Firing Range15.8 km
Reload Time31 s
180 Turn Time30 s
HE Max Damage5350 
HE Fire Chance34 %
HE Penetration64 mm
AP Max Damage11 400 
Secondary Armament 1
114mm/45 Mark II BD6x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration19 mm
Secondary Armament 2
152mm/50 Mk XXII8x2 
Firing Rangekm
Reload Time12 s
HE Max Damage2150 
HE Fire Chance%
HE Penetration25 mm
Torpedo
533mm PR Mk II4x1 
Reload Time95 s
Max Damage15 867 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk.IIIA16x1 
DPS58 
Rangekm
AA Armament 2
20mm Oerlikon Mk V16x2 
DPS98 
Rangekm
AA Armament 3
40mm Vickers 2-PDR. Mk VII4x4 
DPS56 
Range2.5 km
AA Armament 4
40mm/39 QF Mark VIII6x8 
DPS119 
Range2.5 km
Maneuverability
Maximum Speed31.9 kn
Turning Circle Radius950 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea14.1 km
Detectability by Air11.3 km
Detectability firing in smoke12.9 km
Legends_Rooke.png

Rooke — British Tech Tree Tier VI Battleship.

The K2 and K3 battlecruiser projects, presented in 1920, were deemed to be unfeasible due to their huge size. The designers of these projects later came up with the J3 version: a smaller variant of the ship, armed with 15-inch (381 mm) guns housed in three turrets and with her displacement reduced by 10,000 metric tons. Such a ship could use any dry dock fit for Hood and could also pass through the important Suez or Panama canals.


Year of Design: 1920


Ship Traits
Legends_Trait_Full_Ahead.png Legends_Hidden_trait.png Legends_Compromising_trait.png
Full Ahead:
Can be equipped with Engine Boost.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 52 600 16 457 13 3x3 4 20.8 0
Hull B 59 200 16 457 13 3x3 4 14.9 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
381mm/45 Mk VII 3x3 34 32.7 5350 34 11 400 0
381mm/45 Mk VII 3x3 31 30 5350 34 11 400 225 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.4 km 0
Targeting System Mk VII mod. 2 10 % 15.8 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 4x1 95s 15s 15 867 8 61 1.3
533mm PR Mk II 4x1 95s 15s 15 867 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 31.9 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +295
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consuambles: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America