S. Carolina
Tier III | Type: Battleship | |
Cost (Special) |
STOCK STATS
Survivability
Hitpoints30 200 |
Armor10 - 305 mm |
Torpedo Damage Reduction13 % |
Artillery
Main Battery
305mm Mk54x2 |
Firing Range13.1 km |
Reload Time30 s |
180° Turn Time45 s |
HE Maximum Damage4100 |
HE Fire Chance20 % |
HE Penetration51 mm |
AP Maximum Damage8100 |
Sigma1.8 |
Secondary Armament 1
76.2mm Mk422x1 |
Firing Range4.5 km |
Reload Time6 s |
HE Maximum Damage1100 |
HE Fire Chance4 % |
HE Penetration13 mm |
Maneuverability
Maximum Speed15.8 kn |
Turning Circle Radius480 m |
Rudder Shift Time14.9 s |
Concealment
Detectability by Sea12.5 km |
Detectability by Air10 km |
Detectability while firing in smoke9.5 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
---|---|---|---|---|---|---|
Stock | 30 200 | 10 | 305 | 13 | 4x2 | 14.9 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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305mm Mk5 | 4x2 | 30 | 45 | 4100 | 20 | 8100 |
Main Battery Firing Range | |
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Stock | 13.1 km |
Maximum Speed | |
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Stock | 15.8 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Good main battery range
- Decent turret traverse speed
- Good main battery accuracy
- Very tight turning circle radius and quick rudder-shift
- Access to the 4th modification slot, allowing the ship to equip the famous Artillery Plotting Room module
Cons:
- Abysmal top speed of only 15.8 knots
- Mediocre concealment
- Does not get any AA defenses
- Low HP pool
Performance
Gallery
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