San Diego
Tier VII | Type: Cruiser | |
Cost (Special) |
STOCK STATS
Survivability
Hitpoints33 500 |
Armor6 - 89 mm |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
127mm Mk32 mod. 128x2 |
Firing Range15.3 km |
Reload Time6 s |
180° Turn Time7.2 s |
AP Maximum Damage2100 |
SAP Maximum Damage2300 |
SAP Penetration36 mm |
Sigma2.05 |
Torpedoes
533mm Quadruple2x4 |
Reload Time87 s |
180° Turn Time7.2 s |
Maximum Damage16 633 |
Detectability by Sea1.3 km |
Range4.5 km |
Speed65 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk415x1 |
DPS54 |
Range2 km |
AA Armament 2
40mm Bofors Mk13x2 |
DPS34 |
Range3.5 km |
AA Armament 3
40mm Bofors Mk21x4 |
DPS16 |
Range3.5 km |
AA Armament 4
127mm Mk32 mod. 128x2 |
DPS121 |
Range5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius610 m |
Rudder Shift Time7.3 s |
Concealment
Detectability by Sea11.9 km |
Detectability by Air7.1 km |
Detectability while firing in smoke5.2 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 33 500 | 6 | 89 | 0 | 8x2 | 2 | 7.3 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage | |
---|---|---|---|---|
127mm Mk32 mod. 12 | 8x2 | 6 | 7.2 | 2100 |
Main Battery Firing Range | |
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Stock | 15.3 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
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533mm Quadruple | 2x4 | 87s | 7.2s | 16 633 | 4.5 | 65 | 1.3 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Reasonably fast main battery reload time
- SAP shells are highly effective against thinly armored targets
- High damage per minute from both her SAP and AP shells
- Decent AA defenses
- Fast rudder shift and small turning circle
- Has access to the Main Battery Reload Boosterconsumable
Cons:
- Low HP and weak armor
- No torpedo protection
- Does not have access to HE shells
- Short main battery range
- Short torpedo range
- Poor top speed
- Does not have access to the Surveillance Radarconsumable
Performance
Changes
- Ship HP increased from 27 900 to 33 500
- Bow HP increased from 1300 to 1600
- Auxiliary room HP increased from 3600 to 4300
- Stern HP increased from 1500 to 1800
- Hull HP increased from 20 900 to 25 100
- Magazine HP increased from 14 000 to 16 800
- Steering gear HP increased from 8400 to 10 100
- Superstructure HP increased from 2000 to 2400
- Engine room HP increased from 27 900 to 33 500
- Main battery SAP shell damage increased from 1800 to 2300
- Main battery reload time increased from 5.5 s to 6 s
- Main Battery Reload Booster consumable duration increased from 15 s to 16 s
Gallery
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