Scharnhorst
Tier VI | Type: Battleship | |
Cost (Doubloons) | 12 500 |
Variants | Scharnhorst B, Scharnhorst '43 |
STOCK STATS
Survivability
Hitpoints56 300 |
Armor13 - 360 mm |
Torpedo Damage Reduction22 % |
Artillery
Main Battery
283mm L/54.5 DRh LC/343x3 |
Firing Range17.9 km |
Reload Time20 s |
180° Turn Time25 s |
HE Maximum Damage3200 |
HE Fire Chance20 % |
HE Penetration71 mm |
AP Maximum Damage7600 |
Sigma2.0 |
Secondary Armament 1
105mm L/65 Dop. L. C/317x2 |
Firing Range5 km |
Reload Time3.4 s |
HE Maximum Damage1200 |
HE Fire Chance5 % |
HE Penetration20 mm |
Secondary Armament 2
150mm L/55 MPL C/354x1 |
Firing Range5 km |
Reload Time7.5 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration38 mm |
Secondary Armament 3
150mm L/55 SK C/284x2 |
Firing Range5 km |
Reload Time7.5 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration38 mm |
Torpedoes
533mm Drilling2x3 |
Reload Time68 s |
180° Turn Time7.2 s |
Maximum Damage13 700 |
Detectability by Sea1.3 km |
Range6 km |
Speed64 kn |
AA Defense
AA Armament 1
20mm Flak 3810x1 |
DPS30 |
Range2 km |
AA Armament 2
20mm Flakvierling 385x4 |
DPS30 |
Range2 km |
AA Armament 3
37mm Flakzwilling 308x2 |
DPS21 |
Range3.5 km |
AA Armament 4
105mm L/65 Dop. L. C/317x2 |
DPS116 |
Range4.5 km |
Maneuverability
Maximum Speed30 kn |
Turning Circle Radius800 m |
Rudder Shift Time14.5 s |
Concealment
Detectability by Sea14 km |
Detectability by Air11.7 km |
Detectability while firing in smoke10.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 56 300 | 13 | 360 | 22 | 3x3 | 2 | 14.5 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
283mm L/54.5 DRh LC/34 | 3x3 | 20 | 25 | 3200 | 20 | 7600 |
Main Battery Firing Range | |
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Stock | 17.9 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm Drilling | 2x3 | 68s | 7.2s | 13 700 | 6 | 64 | 1.3 |
Maximum Speed | |
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Stock | 30 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Good top speed at 30 knots
- Decent main battery accuracy thanks to the 2.0 Sigma value
- Main battery guns have the best range at Tier VI, as well as a fast reload time
- Decent secondary armament
- Equipped with torpedoes
- Great armor scheme with a large icebreaker and a very effective turtleback
Cons:
- Small main caliber guns prevent Scharnhorst from overmatching its counterparts; they also have less penetration
- Low main battery damage and HE shell fire chance
- Mediocre AA armament
- A large superstructure with a large amount of HP makes Scharnhorst easy to damage in that area
Performance
Gallery
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