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Scharnhorst B

Scharnhorst B

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Legends_Scharnhorst_B_splash.png
Tier VI | Type: Battleship
Cost (Doubloons)12 500
VariantsScharnhorst
Stock Stats
Survivability
Hitpoints56 300 
Armor13 - 360 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
283mm L/54.5 DRh LC/343x3 
Firing Range17.9 km
Reload Time20 s
180 Turn Time25 s
HE Max Damage3200 
HE Fire Chance20 %
HE Penetration71 mm
AP Max Damage7600 
Sigma2.0 
Secondary Armament 1
105mm L/65 Dop. L. C/317x2 
Firing Rangekm
Reload Time3.4 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 MPL C/354x1 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Secondary Armament 3
150mm L/55 SK C/284x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedo
533mm Drilling2x3 
Reload Time68 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flak 3810x1 
DPS30 
Rangekm
AA Armament 2
20mm Flakvierling 385x4 
DPS30 
Rangekm
AA Armament 3
37mm Flakzwilling 308x2 
DPS21 
Range3.5 km
AA Armament 4
105mm L/65 Dop. L. C/317x2 
DPS116 
Range4.5 km
Maneuverability
Maximum Speed30 kn
Turning Circle Radius800 m
Rudder Shift Time14.5 s
Concealment
Detectability by Sea14 km
Detectability by Air11.7 km
Detectability firing in smoke10.7 km
Legends_Scharnhorst_B.png

Scharnhorst B — German Premium Tier VI Battleship.

A German Battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery was her drawback, but that was offset by her higher rate of fire.

Entered Service: 1939
Ships in a series: 2


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Fast_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Fast:
Above average maximum movement speed.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 56 300 13 360 22 3x3 2 14.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
283mm L/54.5 DRh LC/34 3x3 20 25 3200 20 7600
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 2x3 68s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +281
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 190s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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