Schill
Tier VII | Type: Cruiser | |
Cost (Special) |
STOCK STATS
Survivability
Hitpoints52 400 |
Armor16 - 360 mm |
Torpedo Damage Reduction13 % |
Artillery
Main Battery
283mm L/54.5 Drh LC/342x3 |
Firing Range15.6 km |
Reload Time18 s |
180° Turn Time20 s |
HE Maximum Damage3200 |
HE Fire Chance20 % |
HE Penetration71 mm |
AP Maximum Damage8400 |
Sigma2.0 |
Secondary Armament 1
105mm L/65 DOP. L. C/386x2 |
Firing Range6 km |
Reload Time3.3 s |
HE Maximum Damage1200 |
HE Fire Chance5 % |
HE Penetration21 mm |
Secondary Armament 2
150mm/55 Drh TR C/342x3 |
Firing Range6 km |
Reload Time7.5 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration38 mm |
Torpedoes
533mm Vierling2x4 |
Reload Time90 s |
180° Turn Time7.2 s |
Maximum Damage13 700 |
Detectability by Sea1.3 km |
Range10 km |
Speed64 kn |
AA Defense
AA Armament 1
20mm Flakzwilling 3810x2 |
DPS42 |
Range2 km |
AA Armament 2
20mm Flakvierling 388x4 |
DPS48 |
Range2 km |
AA Armament 3
37mm Flakzwilling 304x2 |
DPS10 |
Range3.5 km |
AA Armament 4
105mm L/65 DOP. L. C/386x2 |
DPS100 |
Range4.5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius760 m |
Rudder Shift Time12.4 s |
Concealment
Detectability by Sea13.6 km |
Detectability by Air8.2 km |
Detectability while firing in smoke9.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 52 400 | 16 | 360 | 13 | 2x3 | 2 | 12.4 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
283mm L/54.5 Drh LC/34 | 2x3 | 18 | 20 | 3200 | 20 | 8400 |
Main Battery Firing Range | |
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Stock | 15.6 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm Vierling | 2x4 | 90s | 7.2s | 13 700 | 10 | 64 | 1.3 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- High HP pool and good armor
- Accurate, hard-hitting main battery guns with cruiser dispersion formula
- Good torpedo range and firing angles
- Great set of consumables, including Main Battery Reload Booster
- Better-than-average secondary battery range
Cons:
- Low DPM and only six main battery guns
- Mediocre AA defense
- High surface detection radius
- Mediocre main battery turret placement
Performance
Gallery
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