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Schill

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Legends_Schill_splash.png


Tier VII | Type: Cruiser
Cost (Special)
STOCK STATS
Survivability
Hitpoints52 400 
Armor16 - 360 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
283mm L/54.5 Drh LC/342x3 
Firing Range15.6 km
Reload Time18 s
180° Turn Time20 s
HE Maximum Damage3200 
HE Fire Chance20 %
HE Penetration71 mm
AP Maximum Damage8400 
Sigma2.0 
Secondary Armament 1
105mm L/65 DOP. L. C/386x2 
Firing Rangekm
Reload Time3.3 s
HE Maximum Damage1200 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
150mm/55 Drh TR C/342x3 
Firing Rangekm
Reload Time7.5 s
HE Maximum Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedoes
533mm Vierling2x4 
Reload Time90 s
180° Turn Time7.2 s
Maximum Damage13 700 
Detectability by Sea1.3 km
Range10 km
Speed64 kn
AA Defense
AA Armament 1
20mm Flakzwilling 3810x2 
DPS42 
Rangekm
AA Armament 2
20mm Flakvierling 388x4 
DPS48 
Rangekm
AA Armament 3
37mm Flakzwilling 304x2 
DPS10 
Range3.5 km
AA Armament 4
105mm L/65 DOP. L. C/386x2 
DPS100 
Range4.5 km


Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius760 m
Rudder Shift Time12.4 s
Concealment
Detectability by Sea13.6 km
Detectability by Air8.2 km
Detectability while firing in smoke9.8 km
Legends_Schill.png

Schill — German Premium Tier VII Cruiser.

In the late 1930s, the leaders of the German Navy developed a project that was intended for use as part of a naval blockade of Great Britain by raider formations. Twelve P-class ships, developed from the Deutschland-class ironclad project, were supposed to act as the main strike force in this plan. In 1939, contracts were signed with dockyards for the construction of these ships, but the order was subsequently canceled in favor of O-class battleships. The original documentation labeled the ship class as Handelszerstörer, or "Raider".

Schill was temporarily released as the final reward of the first Crafting Station, which was available from August 19th to September 9th, 2024.


Year of Design: 1939

Ship Traits Premium Trait
Legends_Tough_trait.png Legends_Extended_Sonar_trait.png Legends_Trait_Big_and_Flammable.png Legends_Money_Maker_trait.png
Tough: Above average base HP rating. Extended Sonar: Sonar's range increased. Big and Flammable: Fires set on this ship last longer due to her large size and high caliber guns. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 52 400 16 360 13 2x3 2 12.4



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
283mm L/54.5 Drh LC/34 2x3 18 20 3200 20 8400
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.6 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 10 64 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadright.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 20s
  • Reload time: 150s
  • Number of consuambles: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +314
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion


Pros:

  • High HP pool and good armor
  • Accurate, hard-hitting main battery guns with cruiser dispersion formula
  • Good torpedo range and firing angles
  • Great set of consumables, including Main Battery Reload BoosterLegends_MBRB.png
  • Better-than-average secondary battery range



Cons:

  • Low DPM and only six main battery guns
  • Mediocre AA defense
  • High surface detection radius
  • Mediocre main battery turret placement


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png