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Schröder

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Legends_Schröder_splash.png


Tier VIII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints59 300 
Armor16 - 305 mm
Torpedo Damage Reduction22 %
Artillery
Main Battery
305mm/50 SK L/50 Drh LC/19254x2 
Firing Range15.7 km
Reload Time18 s
180 Turn Time25.7 s
HE Max Damage3150 
HE Fire Chance22 %
HE Penetration51 mm
AP Max Damage7700 
Sigma2.05 
Secondary Armament 1
128mm L/61 KM4010x2 
Firing Range6.8 km
Reload Time3.4 s
HE Max Damage1500 
HE Fire Chance%
HE Penetration32 mm
Secondary Armament 2
150mm L/60 SK C/253x3 
Firing Range6.8 km
Reload Time6.6 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
AA Defense
AA Armament 1
28mm Flakvierling 388x4 
DPS48 
Rangekm
AA Armament 2
55mm L/77 Gerät 58 Zwilling7x2 
DPS171 
Rangekm
AA Armament 3
128mm L/61 KM4010x2 
DPS124 
Range5.2 km
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius840 m
Rudder Shift Time13.6 s
Concealment
Detectability by Sea13.1 km
Detectability by Air7.9 km
Detectability firing in smoke10 km
Legends_Schröder.png

Schröder — German Premium Tier VIII Cruiser.

Drawing on experience gained in World War I, during the late 1920s, Germany began to consider the idea of developing a large surface raider. The projects had to account for Great Britain's intention to limit battleship armament to a maximum caliber of 12 inches (305 mm) in upcoming naval conferences. Therefore, under the proposed designs, the standard displacement varied between 17,500 and 25,000 tons, while the armament consisted of four turrets housing eight 12-inch guns, accompanied by a strong secondary battery of 5.9-inch (150 mm) guns.

Schröder was released as the final reward of the Lion of Flanders campaign, which took place from February 19th to March 25th, 2024.


Year of Design: 1945


Ship Traits Premium
Legends_Big_guns_trait.png Legends_Secondary_Reach_trait.png Legends_Ironclad_trait.png Legends_Money_Maker_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Secondary Reach:
Above average secondary battery range.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 59 300 16 305 22 4x2 13.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/50 SK L/50 Drh LC/1925 4x2 18 25.7 3150 22 7700
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.7 km
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.9km
  • Detection of ships: 5.7km
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +15%
  • Duration: 150s
  • Reload time: 70s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +296
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Excellent survivability and armor for a cruiser
  • Numerous secondary battery guns
  • Good firing angles
  • Decent base top speed for her size, plus an Engine BoostLegends_Engine_Boost.pngconsumable
  • Good concealment for a large cruiser



Cons:

  • Vulnerable citadel
  • Mediocre maneuverability
  • No torpedo armament for close-ranged brawls


Performance

History

Admiral Shröder is based on a Reichsmarine (Weimar Republic Navy) proposal for a 17 500 tons battlecruiser, dated from 1928. The project asked for a battlecruiser armed with eight 12 inches/305mm guns in four twin turrets, a secondary armament of nine 5.9 inches/150mm guns (the same as those of the K class, the Königsberg class) and with six torpedo tubes, three per side. Her armour would be the same as the Deutschland class which were then being designed (represented in-game by the premium ship Admiral Graf Spee) but with a higher speed of 34 knots compared to the 28 of the Panzerschiffe, and with less range. It’s interesting to note her propulsion system is composed of turbines like the traditional german battlecruiser, rather than a diesel system like the Deutschland class.

In World of Warships Legends, the ship is named after the German Admiral Ludwig von Schröder, following the Reichsmarine, then Kriegsmarine tradition of naming ships after major navy figures.

Admiral Shröder is represented in-game with a fictional 1944 modernisation. Her hull shape and main gun layout are accurate to the historical design, but she’s fitted with an atlantic bow (where her historical blueprints had a bow similar to Deutschland and Scharnhorst class as-built) and a full reconstruction of her structure to fit newer technology such as radar. She also lost both torpedo racks for five twin 12.7 cm/61 KM40 turrets on each flank to boost her AA defence and secondary armament ; however, while being historic and intended for naval usage, those guns were never used on Kriegsmarine ships. She’s also fitted with 55mm L/77 Gerät 58 Zwilling, a kind of AA gun planned for the Zerstörer 1942C class (represented in-game by the Legendary Ship Z-52) but never put into service. Schröder lack both catapult of the design in favour of her new secondary armament. Finally, she’s slower than her historical design, going 32.5 knots instead of the 34 intended.


Source :

Gallery


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