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Seattle

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Legends_Seattle_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Clevelandnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints43 600 
Armor13 - 178 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/47 DP Mk174x3 
Firing Range15.3 km
Reload Time6.5 s
180 Turn Time22.5 s
HE Max Damage2300 
HE Fire Chance14 %
HE Penetration30 mm
AP Max Damage3500 
AA Defense
AA Armament 1
20mm Oerlikon Mk424x1 
DPS86 
Rangekm
AA Armament 2
40mm Bofors Mk212x4 
DPS191 
Range3.5 km
AA Armament 3
152mm/47 DP Mk174x3 
DPS90 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius750 m
Rudder Shift Time8.7 s
Concealment
Detectability by Sea12.8 km
Detectability by Air7.7 km
Detectability firing in smoke6.3 km
Legends_Seattle.png

Seattle — American Tech Tree Tier VIII Cruiser.

One of the first versions of a U.S. Navy light cruiser with a dual-purpose 6 inch (152 mm) artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.


Year of Design: 1941


Ship Traits
Legends_Surgical_Strike_trait.png Legends_Reloader_trait.png Legends_Low_Velocity_trait.png
Surgical Shells:
A short shell fuse time results in lower chance of over-penetration.
Reloader:
Above average main battery reload time.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 41 800 13 178 4 4x3 12.1 0
Hull B 43 600 13 178 4 4x3 8.7 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/47 DP Mk17 4x3 6.5 22.5 2200 12 3200 0
152mm/47 DP Mk17 4x3 6.5 22.5 2300 14 3500 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System Mk9 mod. 2 10 % 15.3 km 625 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 35s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +208
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4

Player Opinion


Pros:

  • Very good HE shell penetration and good fire chance for 152mm guns
  • High shell arcs, useful to lob shells over island cover
  • Reasonably good HP pool for a light cruiser
  • Excellent concealment with all the relevant upgrades
  • Strong AA suite, aided by Defensive AA Fire
  • Seven different consumables, including Surveillance Radar



Cons:

  • Extremely poor main battery firing angles
  • Rear deck armor aside, Seattle is even less armored than Cleveland
  • Poor shell velocity and high arcs make long range gunnery difficult
  • Completely lacks secondary armaments and torpedoes


Performance

History

Seattle is based on a US Navy proposal for a AA cruiser, dated from 1941 ; more accurately, the 6" A.A. Cruiser Scheme "A" - 4 Triple Turrets. The ship was a successor to both the Cleveland class light cruiser and Atlanta class superlight cruiser, and the design series ultimately became the Worcester class light cruiser. It’s interesting to note that the ship doesn’t have any secondary armament, and all the heavy anti-artillery is composed of 12 6 inches/152mm dual purpose main battery. The speed was intended to be around 33 knots, and with a light armour of 3.5 inches/88mm.

In World of Warships Legends, the ship is named after the city of Seattle, following the US Navy tradition of naming cruisers after the capital city of states.

As Seattle was never built, both her AA suit are fictional. The hull A one is fairly accurate, but has twins 40mm Bofor mounts where the original design was conceived with quad mounts. She also had height Bofor mounts (the sterns, the two at the back of the structure and the ones under the main tower) that weren't on the design, and all the 20mm Oerlikon placement is fictional. Seattle hull B gives her her twin 40mm Bofor as intended, but adds even more 20mm Oerlikon on the structure and at the back, in a similar fashion to most US Navy vessels receiving more AA armament during the conflict.

Sources :

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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