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Seattle

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WoWsLIconBlack.pngShip Overview

Legends_Seattle_splash.png

Legends_Cruiser_Icon.png Seattle — American • Tech Tree • Tier VIII • Cruiser.

One of the first versions of a U.S. Navy light cruiser with a dual-purpose 6 inch (152 mm) artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.

WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png XP: 300 000

WoWsLIconBlack.png Year of Design: 1941
WoWsLIconBlack.png Predecessor: Cleveland
WoWsLIconBlack.png Successors: Worcester

━━ Ship Traits ━━

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Surgical Shells: A short shell fuse time results in lower chance of over-penetration.

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Reloader: Above average main battery reload time.

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Sluggish Shot: Difficult to aim at long distances, but the trajectory allows for effective fire from cover.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 41 800 43 600
• Armor (mm) 13 - 178 -
• Torpedo damage reduction (%) 4 4
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33 33
• Turning circle radius (m) 750 750
• Rudder-shift time (sec) 12.1 8.7
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.8 -
• Detectability by air (km) 7.7 -
• Detectability while firing in smoke (km) 6.3 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm/47 DP Mk17 152mm/47 DP Mk17
• Main artillery arrangement 4x3 4x3
• Firing range (km) 13.9 15.3
• Reload time (sec) 6.5 6.5
• 180° turn time (sec) 22.5 22.5
• HE maximum damage 2200 2300
• HE fire chance (%) 12 14
• HE penetration (mm) 30 30
• AP maximum damage 3200 3500
• Sigma 2.05 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk4 20mm Oerlikon Mk4
• Arrangement 18x1 24x1
• DPS 65 86
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Bofors Mk1 40mm Bofors Mk2
• Arrangement 12x2 12x4
• DPS 136 191
• Range (km) 3.5 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 152mm/47 DP Mk17 152mm/47 DP Mk17
• Arrangement 4x3 4x3
• DPS 90 90
• Range (km) 6 6


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Seattle




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 41 800 13 178 4 4x3 12.1 0
Hull B 43 600 13 178 4 4x3 8.7 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/47 DP Mk17 4x3 6.5 22.5 2200 12 3200 0
152mm/47 DP Mk17 4x3 6.5 22.5 2300 14 3500 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System Mk9 mod. 2 10 % 15.3 km 625 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

Cruiser - Seattle
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
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Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
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Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Seattle
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Cooldown time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Cooldown time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Radar
Legends_dpadright.png
Significantly increases guaranteed acquisition range of enemy ships, including those located within a smoke screen.
  • Range: 9km
  • Duration: 35s
  • Cooldown time: 150s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
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Partially restores the ship's HP by repairing any light damage.
  • HP per second: +208
  • Duration: 28s
  • Cooldown time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Cooldown time: 150s
  • Number of consumables: 2
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Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Cooldown time: 80s
  • Number of consumables: 3
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Observation Seaplane
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Cooldown time: 200s
  • Number of consumables: 4


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Seattle

Pros:

  • Very good HE shell penetration and good fire chance for 152mm guns
  • High shell arcs, useful to lob shells over island cover
  • Reasonably good HP pool for a light cruiser
  • Excellent concealment with all the relevant upgrades
  • Strong AA suite, aided by Defensive AA Fire
  • Seven different consumables, including Surveillance Radar



Cons:

  • Extremely poor main battery firing angles
  • Rear deck armor aside, Seattle is even less armored than Cleveland
  • Poor shell velocity and high arcs make long range gunnery difficult
  • Completely lacks secondary armaments and torpedoes


Performance

History

Cruiser - Seattle

Seattle is based on a US Navy proposal for a AA cruiser, dated from 1941 ; more accurately, the 6" A.A. Cruiser Scheme "A" - 4 Triple Turrets. The ship was a successor to both the Cleveland class light cruiser and Atlanta class superlight cruiser, and the design series ultimately became the Worcester class light cruiser. It’s interesting to note that the ship doesn’t have any secondary armament, and all the heavy anti-artillery is composed of 12 6 inches/152mm dual purpose main battery. The speed was intended to be around 33 knots, and with a light armor of 3.5 inches/88mm.

In World of Warships Legends, the ship is named after the city of Seattle, following the US Navy tradition of naming cruisers after the capital city of states.

As Seattle was never built, both her AA suit are fictional. The hull A one is fairly accurate, but has twins 40mm Bofors mounts where the original design was conceived with quad mounts. She also had height Bofors mounts (the sterns, the two at the back of the structure and the ones under the main tower) that weren't on the design, and all the 20mm Oerlikon placement is fictional. Seattle hull B gives her her twin 40mm Bofors as intended, but adds even more 20mm Oerlikon on the structure and at the back, in a similar fashion to most US Navy vessels receiving more AA armament during the conflict.

Sources:

WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png