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Sejong

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Legends_Sejong_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Harbinnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints32 000 
Armor6 - 95 
Torpedo Damage Reduction%
Artillery
Main Battery
127mm/54 Mk.426x2 
Firing Range15 km
Reload Time5.2 s
180 Turn Time4.5 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2100 
Torpedo
533mm Mk314x4 
Reload Time125 s
Max Damage18 567 
Detectability by Sea0.8 km
Range12 km
Speed67 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk2020x2 
DPS122 
Rangekm
AA Armament 2
76.2mm/50 Mk.238x2 
DPS166 
Rangekm
AA Armament 3
127mm/54 Mk.426x2 
DPS209 
Range5.2 km
Maneuverability
Maximum Speed33 kn
Turning Circle Radius670 m
Rudder Shift Time7.7 s
Concealment
Detectability by Sea12 km
Detectability by Air7.6 km
Detectability firing in smoke6.2 km
Legends_Sejong.png

Sejong — Pan-Asian Tech Tree Tier VIII Cruiser.

A variant of the light cruiser project developed by the United States during World War II, armed with 127 mm dual-purpose guns of a new generation.


Year of Design: 1944


Ship Traits
Legends_Trait_Repeater.png Legends_Deep_Water_trait.png Legends_Modest_Guns_trait.png
Repeater:
Equipped or can be equipped with Torpedo Reload Booster.
Deep Water:
Deepwater torpedoes are harder to spot, but cannot hit destroyers.
Modest Guns:
The ship is armed with low-caliber main battery guns.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 29 600 6 95 19 6x2 4 10.8 0
Hull B 32 000 6 95 0 6x2 4 7.7 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm/54 Mk.42 6x2 5.2 4.5 1800 9 2100
127mm/54 Mk.42 6x2 5.2 4.5 1800 9 2100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.7 km 0
Targeting System Mk IX mod. 2 10 % 15 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm Mk31 4x4 139s 7.2s 17 900 12 67 0.8 0
533mm Mk31 4x4 125s 7.2s 18 567 12 67 0.8 625 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 70s
  • Reload time: 130s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +159
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_TRB.png
Torpedo Reload Booster
Legends_dpaddown.png
Reduces the reload time of torpedo launchers.
  • Torpedo launchers reload time: 8s
  • Duration: 1s
  • Reload time: 300s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

The Stars Align

  • Credit-earning rate reduced by 5%

Gallery


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