Example:
Destoryer gun traverse speed (+2°/s)
Torpedo speed (+1/+2/+3/+4kts)
Incoming splash damage (-2/-4/-6/-8%)
Allows for reduced mobility with a disabled engine and/or rudder
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Sea Detectability Range (-2/-3/-5/-6%)
Maximum Destroyer speed (+2/+4/+6/+7%)
Rudder-shift time (+3%)
Detectability while engine boost is active(-2.5/-5/-7.5/-10%))
Engine boost cooldown time (+25/+28.33/+31.66/+35%)
Torpedo launcher reload time (-2/-4/-6/-8%)
Destoryer main battery shell grouping (+3/+6/+8/+10%)
Main Battery dispersion (-2/-3/-4/-5%)
Maximum HP (-5%)
Torpedo launcher and main/secondary battery reload time per 1% HP lost (-0.05/-0.1/-0.15/-0.2%)
Incoming damage to your Destoryer (-0.75/-1.5/-2.25/-3%)
Torpedo Detectability range (+2/+3/+4/+5%)
Shows the direction of the closest enemy ship
Smoke screen dispersion time (+2/+4/+6/+8%)
Smoke screen deployment time (+2/+4/+6/+8%)
Destoryer main battery range (+3/+6/+8/+10%)
Incoming fire dispersion (+2/+3/+4/+5%)
Rudder-shift time (+10%)
Risk of Engine being incapacitated (-20/-40/-60/-80%)
Steering gear impairment Chance (-20/-40/-60/-80%)
Engine repair time (-2.5/-5/-10/-15%)
Allows for reduced mobility with a disable engine and/or Rudder
Special Effect: Damage control party cooldown time -50% Active when an enemy ship is within X range (3/4.5/6/7.5km)
Chances of Destroyer HE Shells causing fire (+1/+2/+2.5/+3)
Destoryer's main gun HE shells damage (-7)
Special Effect: Destoyer Detectability time after firing main battery guns (-30%) Active when an allied ship is within X range (1.5 /2/2.75/3.5km)