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Shchors

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Legends_Shchors_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
BudyonnyChapayev
Dmitri Donskoi
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints32 200 
Armor13 - 100 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/57 MK-5 U4x3 
Firing Range15.3 km
Reload Times
180 Turn Time25 s
HE Max Damage2300 
HE Fire Chance12 %
HE Penetration25 mm
AP Max Damage3400 
Secondary Armament 1
100mm/56 B-544x2 
Firing Range4.5 km
Reload Time3.8 s
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm quad N-72x4 
Reload Time101 s
Max Damage15 100 
Detectability by Sea1.4 km
Rangekm
Speed70 kn
AA Defense
AA Armament 1
12.7mm DSHKM-2B4x2 
DPS20 
Range1.2 km
AA Armament 2
37mm 46-K6x4 
DPS73 
Range3.5 km
AA Armament 3
100mm/56 B-544x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius900 m
Rudder Shift Time8.8 s
Concealment
Detectability by Sea13.5 km
Detectability by Air8.1 km
Detectability firing in smoke6.9 km
Legends_Shchors.png

Shchors — Tech Tree Tier VI Cruiser.

This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted a high speed and powerful artillery but was inferior to foreign counterparts of her time in armor protection.


Year of Design: 1937


Ship Traits
Legends_Sure_Shot_trait.png Legends_Pyromania_trait.png Legends_Compromising_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Pyromania:
Above average chance for HE shells to cause a fire.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 27 900 13 100 0 4x3 2 12.4 0
Hull B 32 200 13 100 0 4x3 2 8.8 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/57 MK-5 4x3 8 25 2200 12 3300 0
152mm/57 MK-5 U 4x3 8 25 2300 12 3400 225 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System VI mod. 2 10 % 15.3 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm triple 39-U 2x3 76s 7.2s 15 100 4 70 1.4
533mm quad N-7 2x4 101s 7.2s 15 100 4 70 1.4
Legends_Engine.png Maximum Speed
Stock 35.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 15s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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