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Shimanto

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Legends_Shimanto_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
OmonoTakahashi
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints44 500 
Armor13 - 140 
Torpedo Damage Reduction13 %
Artillery
Main Battery
150mm/60 5th Year Type5x3 
Firing Range15.3 km
Reload Time15 s
180 Turn Times
HE Max Damage2650 
HE Fire Chance10 %
HE Penetration30 mm
AP Max Damage3100 
Secondary Armament 1
100mm Type984x2 
Firing Rangekm
Reload Time2.9 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration17 mm
Torpedo
610mm triple4x3 
Reload Time105 s
Max Damage20 967 
Detectability by Sea1.7 km
Range14 km
Speed57 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 18x1 
DPS14 
Range3.1 km
AA Armament 2
25mm Type96 mod. 116x3 
DPS98 
Range3.1 km
AA Armament 3
100mm Type984x2 
DPS83 
Rangekm
AA Armament 4
150mm/60 5th Year Type5x3 
DPS78 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius830 m
Rudder Shift Time8.1 s
Concealment
Detectability by Sea12.2 km
Detectability by Air7.3 km
Detectability firing in smoke5.8 km
Legends_Shimanto.png

Shimanto — Japanese Tech Tree Tier VII Cruiser.

The development of the Mogami-class cruisers into anti-aircraft defense cruisers, which implied mounting dual-purpose 5.9-inch (150 mm) guns created in 1944 as the main armament. The mounting of these and 3.9-inch (100 mm) AA guns would make it possible to turn these ships into an effective weapon against American deck- and ground-based aviation.


Year of Design: 1944


Ship Traits
Legends_Big_Yield_trait.png Legends_Full_Circle_trait.png Legends_Nimble_Aim_trait.png
Big Yield:
Above average torpedo damage.
Full Circle:
Main battery turrets can rotate the full 360 degrees.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 40 100 13 140 13 5x3 4 11.3 0
Hull B 44 500 13 140 13 5x3 4 8.1 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Type8 mod. 2 10 % 15.3 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm triple 4x3 120s 7.2s 20 967 13.5 57 1.7 0
610mm triple 4x3 105s 7.2s 20 967 14 57 1.7 450 000
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4.3km
  • Detection of ships: 4.3km
  • Duration: 60s
  • Reload time: 110s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +222
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • High HP pool for a light cruiser
  • Large amount of guns with decent firing range
  • Almost all turrets can rotate 360 degrees and have extremely fast turret traverse
  • Great torpedo count, with high damage and range
  • Torpedoes have wide firing arcs thanks to the torpedo turning mechanic
  • Good speed
  • Good concealment



Cons:

  • Abysmal armor
  • Turrets are prone to incapacitation due to large size and poor armor
  • Long main battery reload time
  • Low AP shell damage and penetration
  • Poor ballistics
  • Torpedoes have slow speed and high detectability
  • Poor AA defense DPS
  • Terrible turning circle for a light cruiser


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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