Shimanto
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints44 500 |
Armor13 - 140 |
Torpedo Damage Reduction13 % |
Artillery
Main Battery
150mm/60 5th Year Type5x3 |
Firing Range15.3 km |
Reload Time15 s |
180 Turn Time6 s |
HE Maximum Damage2650 |
HE Fire Chance10 % |
HE Penetration30 mm |
AP Maximum Damage3100 |
Sigma2.0 |
Secondary Armament 1
100mm Type984x2 |
Firing Range5 km |
Reload Time2.9 s |
HE Maximum Damage1700 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
610mm triple4x3 |
Reload Time105 s |
180° Turn Time7.2 s |
Maximum Damage20 967 |
Detectability by Sea1.7 km |
Range14 km |
Speed57 kn |
AA Defense
AA Armament 1
25mm/60 Type96 mod. 18x1 |
DPS14 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 116x3 |
DPS98 |
Range3.1 km |
AA Armament 3
100mm Type984x2 |
DPS83 |
Range5 km |
AA Armament 4
150mm/60 5th Year Type5x3 |
DPS78 |
Range6 km |
Maneuverability
Maximum Speed34.5 kn |
Turning Circle Radius830 m |
Rudder Shift Time8.1 s |
Concealment
Detectability by Sea12.2 km |
Detectability by Air7.3 km |
Detectability while firing in smoke5.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 40 100 | 13 | 140 | 13 | 5x3 | 4 | 11.3 | 0 |
Hull B | 44 500 | 13 | 140 | 13 | 5x3 | 4 | 8.1 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
150mm/60 5th Year Type | 5x3 | 15 | 6 | 2650 | 10 | 3100 |
150mm/60 5th Year Type | 5x3 | 15 | 6 | 2650 | 10 | 3100 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 13.9 km | 0 |
Type8 mod. 2 | 10 % | 15.3 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
610mm triple | 4x3 | 120s | 7.2s | 20 967 | 13.5 | 57 | 1.7 | 0 |
610mm triple | 4x3 | 105s | 7.2s | 20 967 | 14 | 57 | 1.7 | 450 000 |
Maximum Speed | |
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Stock | 34.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- High HP pool for a light cruiser
- Large amount of guns with decent firing range
- Almost all turrets can rotate 360 degrees and have extremely fast turret traverse
- Great torpedo count, with high damage and range
- Torpedoes have wide firing arcs thanks to the torpedo turning mechanic
- Good speed
- Good concealment
Cons:
- Abysmal armor
- Turrets are prone to incapacitation due to large size and poor armor
- Long main battery reload time
- Low AP shell damage and penetration
- Poor ballistics
- Torpedoes have slow speed and high detectability
- Poor AA defense DPS
- Terrible turning circle for a light cruiser
Performance
Gallery
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