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Shinonome

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Legends_Shinonome_splash.png


Tier V | Type: Destroyer
Cost (Special)
Stock Stats
Survivability
Hitpoints12 900 
Armor6 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
127mm 3rd Year Type mod. A3x2 
Firing Range10.3 km
Reload Times
180 Turn Time30 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2200 
Sigma2.0 
Torpedo
610mm triple3x3 
Reload Time73 s
Max Damage14 600 
Detectability by Sea1.6 km
Rangekm
Speed63 kn
AA Defense
AA Armament 1
13mm Type931x2 
DPS
Range1.2 km


Maneuverability
Maximum Speed35 kn
Turning Circle Radius640 m
Rudder Shift Time3.2 s
Concealment
Detectability by Sea6.2 km
Detectability by Air3.1 km
Detectability firing in smoke2.3 km
Legends_Shinonome.png

Shinonome — Japanese Premium Tier V Destroyer.

One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her AA defenses were weak, which was characteristic of all Japanese destroyers.

Entered Service: 1928
Ships in a series: 10


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Rapid_Reload_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Rapid Reload:
Above-average torpedo reload speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 12 900 6 20 0 3x2 3 3.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm 3rd Year Type mod. A 3x2 9 30 1800 7 2200
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.3 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm triple 3x3 73s 7.2s 14 600 8 63 1.6
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 81s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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