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Småland

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Legends_Småland_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
Östergötlandnone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints18 500 
Armor6 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/50 Model 19502x2 
Firing Range11 km
Reload Time2.1 s
180 Turn Time7.2 s
HE Max Damage1750 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2100 
Torpedo
533mm triple, 533mm quintuple1x3, 1x5 
Reload Time90 s
Max Damage10 700 
Detectability by Sea1.8 km
Range13.5 km
Speed86 kn
AA Defense
AA Armament 1
40mm/70 SAK-40/L70-3506x1 
DPS157 
Range3.5 km
AA Armament 2
57mm/60 SAK Model 19501x2 
DPS50 
Rangekm
AA Armament 3
120mm/50 Model 19502x2 
DPS122 
Range5.2 km
Maneuverability
Maximum Speed35 kn
Turning Circle Radius660 m
Rudder Shift Time4.3 s
Concealment
Detectability by Seakm
Detectability by Air3.5 km
Detectability firing in smoke2.5 km
Legends_Småland.png

Småland — Pan-European Tech Tree Tier VIII Destroyer.

One of the largest and most powerful destroyers in the Swedish Royal Navy, armed with highly effective 4.7-inch (120 mm) main guns that boasted a high rate of fire. The ship's distinctive feature was her torpedo launchers with different numbers of tubes.

Entered Service: 1956
Ships in a series: 2


Ship Traits
Legends_Reloader_trait.png Legends_Rapid_Reload_trait.png Legends_Trait_Heal_Consumable.png
Reloader:
Above average main battery reload time.
Rapid Reload:
Above-average torpedo reload speed.
Heal Consumable:
Destroyer equipped with Repair Party consumable.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 16 500 6 20 0 2x2 2 5.6 0
Hull B 18 500 6 20 0 2x2 2 4.3 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/50 Model 1950 2x2 2.1 7.2 1750 8 2100
120mm/50 Model 1950 2x2 2.1 7.2 1750 8 2100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10 km 0
Targeting System VIII mod. 2 10 % 11 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm triple, 533mm quintuple 1x3, 1x5 100s 7.2s 10 700 12 76 1.6 0
533mm triple, 533mm quintuple 1x3, 1x5 90s 7.2s 10 700 13.5 86 1.8 625 000
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +30%
  • Duration: 60s
  • Reload time: 100s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +184
  • Duration: 14s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 7.5km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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