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Soobrazitelny

Soobrazitelny

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Legends_Soobrazitelny_splash.png
Tier IV | Type: Destroyer
Preceded bySucceeded by
PodvoiskyBoevoi
Kiev
Cost 500 000
XP Required24 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints11 300 
Armor10 - 16 
Torpedo Damage Reduction%
Artillery
Main Battery
130mm/50 B-13-IIS4x1 
Firing Range10.2 km
Reload Times
180 Turn Time30 s
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AP Max Damage2500 
Torpedo
533mm triple 1-N2x3 
Reload Time60 s
Max Damage15 100 
Detectability by Sea1.4 km
Rangekm
Speed65 kn
AA Defense
AA Armament 1
12.7mm DSHK6x1 
DPS22 
Range1.2 km
AA Armament 2
37mm 70-K7x1 
DPS40 
Range3.2 km
AA Armament 3
76mm 34-K2x1 
DPS
Rangekm
Maneuverability
Maximum Speed36.5 kn
Turning Circle Radius610 m
Rudder Shift Time5.5 s
Concealment
Detectability by Sea6.4 km
Detectability by Air3.2 km
Detectability firing in smoke2.5 km
Legends_Soobrazitelny.png

Soobrazitelny — Soviet Tech Tree Tier IV Destroyer.

Soobrazitelny was a one of 18 destroyers built for the Soviet Navy in the late 1930s that were collectively known as Project 7U (Improved). The main changes from the Gnevny class were unit machinery (four boilers instead of three). Fitting the additional machinery in the same hull presented significant challenges, leading to an increase in weight, cramped accommodation and a reduction in fuel capacity.

Entered Service: 1939
Ships in a series: 18


Ship Traits
Legends_Sure_Shot_trait.png Legends_Fast_trait.png Legends_Trait_Fragile_Tech.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Fast:
Above average maximum movement speed.
Fragile Tech:
Ship is susceptible to suffering critical damage to her engine and steering gear.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 10 400 10 16 0 4x1 2 5.5 0
Hull B 11 300 10 16 0 4x1 2 5.5 100 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
130mm/50 B-13-IIS 4x1 7 30 1900 9 2500
130mm/50 B-13-IIS 4x1 7 30 1900 9 2500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.2 km 0
Targeting System IV mod. 2 10 % 10.2 km 12 500
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm triple 1-N 2x3 70s 7.2s 14 400 5 60 1.3 0
533mm triple 1-N 2x3 60s 7.2s 15 100 7 65 1.4 12 500
Legends_Engine.png Maximum Speed
Stock 36.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 77s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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