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Sovetsky Soyuz

Sovetsky Soyuz

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Legends_Sovetsky_Soyuz_splash.png
Tier VIII | Type: Battleship
Preceded bySucceeded by
Vladivostoknone
Cost 25 000 000
VariantsAL Sov. Rossiya
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints88 100 
Armor19 - 495 
Torpedo Damage Reduction37 %
Artillery
Main Battery
406mm/50 B-37/Mk-13x3 
Firing Range17.4 km
Reload Time33 s
180 Turn Time30 s
HE Max Damage5800 
HE Fire Chance40 %
HE Penetration68 mm
AP Max Damage13 250 
Secondary Armament 1
130mm/55 B-2-U6x2 
Firing Rangekm
Reload Times
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
25mm 4M-1204x4 
DPS34 
Range3.1 km
AA Armament 2
37mm V-118x2 
DPS74 
Range3.5 km
AA Armament 3
37mm 46-K12x4 
DPS122 
Range3.2 km
AA Armament 4
130mm/55 B-2-U6x2 
DPS74 
Range5.2 km
Maneuverability
Maximum Speed28 kn
Turning Circle Radius950 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea15.8 km
Detectability by Air12.6 km
Detectability firing in smoke15.2 km
Legends_Sovetsky_Soyuz.png

Sovetsky Soyuz — Soviet Tech Tree Tier VIII Battleship.

The largest gunship ever to be under construction in the U.S.S.R (Project 23) and one of the most powerful battleships in the world. She differed from her prototype, Battleship A, with her larger size and more sophisticated armament systems.


Year of Design: 1939


Ship Traits
Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png Legends_Ironclad_trait.png
Superior AP pen:
Above-average AP shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 80 900 19 495 37 3x3 20.8 0
Hull B 88 100 19 495 37 3x3 14.9 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/50 B-37/Mk-1 3x3 33 30 5800 40 13 250
406mm/50 B-37/Mk-1 3x3 33 30 5800 40 13 250
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.8 km 0
Targeting System VIII mod. 1 10 % 17.4 km 625 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 24.4 kn 0
Engine: 231 000 hp 28 kn 625 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +440
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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