Welcome to Wargaming.net Wiki!
Variants

Split

Jump to: navigation, search
Legends_Split_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
GromL. Katsonis
Gdańsk
Cost 18 000 000
XP Required210 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints16 600 
Armor6 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
140mm/56 Škoda Shielded5x1 
Firing Range10.8 km
Reload Time3.6 s
180 Turn Time12.9 s
HE Maximum Damage2000 
HE Fire Chance10 %
HE Penetration35 mm
Sigma2.0 
Torpedoes
533mm TR Mk IV2x3 
Reload Time75 s
180° Turn Time7.2 s
Maximum Damage10 700 
Detectability by Sea1.6 km
Range8.5 km
Speed76 kn
AA Defense
AA Armament 1
15mm ZB-60 VZ-356x1 
DPS23 
Rangekm
AA Armament 2
40mm Bofors WZ. 368x2 
DPS89 
Range3.5 km



Maneuverability
Maximum Speed41.5 kn
Turning Circle Radius640 m
Rudder Shift Time3.8 s
Concealment
Detectability by Seakm
Detectability by Air3.5 km
Detectability while firing in smoke2.8 km
Legends_Split.png

Split — Pan‑European Tech Tree Tier VII Destroyer.

In the 1930s, the Yugoslav Navy ordered a large destroyer based on Le Fantasque, named Split after the city where she was built. She was laid down in 1939 and was to be armed with five Czechoslovak-produced 5.5-inch (140 mm) guns. When the city of Split was captured by the Italians in 1941, the ship was renamed Spalato. After Italy's capitulation, Yugoslavia resumed work on the ship, completing her with British-American weapons. She entered service in 1959 as the navy's flagship.

Entered Service: 1959
Ships in a series: 1

Ship Traits
Legends_Fast_trait.png Legends_Trait_Flair_for_Fire.png Legends_Short_Range_trait.png
Fast: Above average maximum movement speed. Flair for Fire: Equipped with HE shells only. Above-average HE shell damage, fire-setting capabilities, and penetration. Short Range: Low torpedo range.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 15 500 6 20 0 5x1 2 5.2 0
Hull B 16 600 6 20 0 5x1 2 3.8 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
140mm/56 Škoda Shielded 5x1 4 15 2000 10 0
140mm/56 Škoda Shielded 5x1 3.6 12.9 2000 10 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.9 km 0
Targeting System Mk 8 Mod. 2 10 % 10.8 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm TR Mk IV 2x3 75s 7.2s 10 700 8.5 76 1.6
533mm TR Mk IV 2x3 75s 7.2s 10 700 8.5 76 1.6
Legends_Engine.png Maximum Speed
Stock 41.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 89s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +5%
  • Duration: 90s
  • Reload time: 120s
  • Number of consumables: 3
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 8km
  • Duration: 10s
  • Reload time: 90s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +400%
  • Duration: 40s
  • Reload time: 180s
  • Number of consumables: 3

Player Opinion


Pros:



Cons:

  • No access to AP shells
  • Weak torpedoes with short range and low damage
  • Weaker version of the Engine BoostLegends_Engine_Boost.pngconsumable with only a 5% bonus instead of the standard 8%


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png