Stalingrad
Tier Legendary | Type: Cruiser | |
Cost (Global XP) | 2 000 000 |
STOCK STATS
Survivability
Hitpoints65 000 |
Armor6 - 617 mm |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
305mm/61 SM-313x3 |
Firing Range17.1 km |
Reload Time20 s |
180° Turn Time30 s |
HE Maximum Damage4500 |
HE Fire Chance33 % |
HE Penetration51 mm |
AP Maximum Damage8800 |
Sigma2.4 |
Secondary Armament 1
130mm/60 BL-109A6x2 |
Firing Range5 km |
Reload Time4 s |
HE Maximum Damage1800 |
HE Fire Chance8 % |
HE Penetration22 mm |
AA Defense
AA Armament 1
25mm 4M-12010x4 |
DPS84 |
Range3.1 km |
AA Armament 2
45mm SM-20-ZIF6x4 |
DPS124 |
Range3.5 km |
AA Armament 3
130mm/60 BL-109A6x2 |
DPS167 |
Range5.7 km |
Maneuverability
Maximum Speed35 kn |
Turning Circle Radius1130 m |
Rudder Shift Time12.5 s |
Concealment
Detectability by Sea14.4 km |
Detectability by Air9.0 km |
Detectability while firing in smoke11.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
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Stock | 65 000 | 6 | 617 | 25 | 3x3 | 12.5 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
305mm/61 SM-31 | 3x3 | 20 | 30 | 4500 | 33 | 8800 |
Main Battery Firing Range | |
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Stock | 17.1 km |
Maximum Speed | |
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Stock | 35 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Surveillance Radar
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Large HP pool
- Great armor scheme
- Good set of consumables
- Amazing main battery accuracy, range and AP shell characteristics; Stalingrad has the highest Sigma value in the game (2.4), and has the longest possible main battery range in the game with more than 25 km with the appropriate build.
- Good top speed at 35 knots
- Long-ranged AA defense
Cons:
- Abysmal concealment
- Poor maneuverability; Stalingrad has a very large turning circle radius
- Lacks access to torpedoes
- The citadel is very vulnerable when showing broadside
Performance
Changes
- AP shell damage reduced from 8500 to 8000
- Fire duration increased from 30 s to 45 s
- Rear turret firing angles improved
- Main battery AP shell damage increased from 8000 to 8800
- Main battery HE shells added with the following characteristics: Maximum damage—4500; Fire Chances—33%; Penetration—51mm
- Bow HP reduced from 9800 to 4900
- Casemate HP reduced from 10 600 to 5300
- Superstructure HP reduced from 11 600 to 5800
- Stern HP reduced from 11 600 to 5800
- Flair for Piercing trait replaced with Big and Flammable
- HP increased for bow, stern, casemate, and superstructure—increasing the damage the ship takes before saturation.
- Bow HP increased from 4900 to 9800
- Casemate HP increased from 5300 to 10 600
- Superstructure HP increased from 5800 to 11 600
- Stern HP increased from 5800 to 11 600
Gallery
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