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Stalingrad

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Legends_Stalingrad_splash.png


Tier Legendary | Type: Cruiser
Cost (Global XP)2 000 000
Stock Stats
Survivability
Hitpoints65 000 
Armor6 - 617 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
305mm/61 SM-313x3 
Firing Range17.1 km
Reload Time20 s
180 Turn Time30 s
HE Max Damage4500 
HE Fire Chance33 %
HE Penetration51 mm
AP Max Damage8800 
Sigma2.4 
Secondary Armament 1
130mm/60 BL-109A6x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
25mm 4M-12010x4 
DPS84 
Range3.1 km
AA Armament 2
45mm SM-20-ZIF6x4 
DPS124 
Range3.5 km
AA Armament 3
130mm/60 BL-109A6x2 
DPS167 
Range5.7 km
Maneuverability
Maximum Speed35 kn
Turning Circle Radius1130 m
Rudder Shift Time12.5 s
Concealment
Detectability by Sea14.4 km
Detectability by Air9.0 km
Detectability firing in smoke11.7 km
Legends_Stalingrad.png

Stalingrad — Soviet Legendary Tier Cruiser.

One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.

Stalingrad was released in the store on August 30th, 2021.


Year of Design: 1951


Ship Traits
Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png Legends_Trait_Big_and_Flammable.png
Superior AP pen:
Above-average AP shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Big and Flammable:
Fires set on this ship last longer due to her large size and high caliber guns.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 65 000 6 617 25 3x3 12.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
305mm/61 SM-31 3x3 20 30 4500 33 8800
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.1 km
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadup.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +325
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Fortes Fortuna Adiuvat

  • AP shell damage reduced from 8500 to 8000
  • Fire duration increased from 30 s to 45 s

All in Black

  • Rear turret firing angles improved
  • Main battery AP shell damage increased from 8000 to 8800
  • Main battery HE shells added with the following characteristics: Maximum damage—4500; Fire Chances—33%; Penetration—51mm
  • Bow HP reduced from 9800 to 4900
  • Casemate HP reduced from 10 600 to 5300
  • Superstructure HP reduced from 11 600 to 5800
  • Stern HP reduced from 11 600 to 5800
  • Flair for Piercing trait replaced with Big and Flammable

The Stars Align

  • HP increased for bow, stern, casemate, and superstructure—increasing the damage the ship takes before saturation.
  • Bow HP increased from 4900 to 9800
  • Casemate HP increased from 5300 to 10 600
  • Superstructure HP increased from 5800 to 11 600
  • Stern HP increased from 5800 to 11 600

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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