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Stord

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Legends_Stord_splash.png
Tier V | Type: Destroyer
Preceded bySucceeded by
MuavenetGrom
Split
Cost 2 400 000
XP Required55 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints12 500 
Armor6 - 16 
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/45 QF CPXXII4x1 
Firing Range10.4 km
Reload Time4.5 s
180 Turn Time15 s
HE Maximum Damage1900 
HE Fire Chance%
HE Penetration30 mm
Sigma2.0 
Torpedoes
533mm QR Mk IV2x4 
Reload Time75 s
180° Turn Time7.2 s
Maximum Damage7533 
Detectability by Sea1.6 km
Range7.5 km
Speed72 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk.V4x2 
DPS24 
Rangekm
AA Armament 2
40mm/56 OQF Mk.V1x2 
DPS12 
Range3.5 km



Maneuverability
Maximum Speed39 kn
Turning Circle Radius590 m
Rudder Shift Times
Concealment
Detectability by Sea6.5 km
Detectability by Air3.2 km
Detectability while firing in smoke2.3 km
Legends_Stord.png

Stord — Pan‑European Tech Tree Tier V Destroyer.

With the outbreak of World War II, Britain began mass-producing destroyers in batches of eight, each with four 4–4.7-inch (102–120 mm) guns and one or two torpedo launchers. Two destroyers were transferred to Norway and named Stord and Svenner. Stord entered service in September 1943, participated in North Atlantic operations, and escorted polar convoys. She helped sink German battleship Scharnhorst during the Battle of the North Cape and covered the Normandy landings in 1944. Post-war, Stord became the flagship of the Norwegian Navy.

Entered Service: 1943
Ships in a series: 8

Ship Traits
Legends_Fast_trait.png Legends_Trait_Flair_for_Fire.png Legends_Short_Range_trait.png
Fast: Above average maximum movement speed. Flair for Fire: Equipped with HE shells only. Above-average HE shell damage, fire-setting capabilities, and penetration. Short Range: Low torpedo range.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 11 600 6 16 0 4x1 2 4.2 0
Hull B 12 500 6 16 0 4x1 2 3 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
120mm/45 QF CPXXII 4x1 5 18 1900 9 0
120mm/45 QF CPXXII 4x1 4.5 15 1900 9 60 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.5 km 0
Targeting System Mk 6 Mod. 2 10 % 10.4 km 60 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk IV 2x4 75s 7.2s 7533 7.5 72 1.6
533mm QR Mk IV 2x4 75s 7.2s 7533 7.5 72 1.6
Legends_Engine.png Maximum Speed
Stock 39 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 81s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +5%
  • Duration: 100s
  • Reload time: 160s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +300%
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • Good HE damage, penetration and fire chance
  • Decent DPM
  • Access to the Smoke GeneratorLegends_Smoke_Generator.png, which is uncommon for a Pan-European destroyer, and an improved version of the Defensive AA FireLegends_DFAA.pngconsumable



Cons:

  • No access to AP shells
  • Weak torpedoes with short range and low damage
  • Weaker version of the Engine BoostLegends_Engine_Boost.pngconsumable with only a 5% bonus instead of the standard 8%


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png