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Surrey

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Legends_Surrey_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
DevonshireAlbemarle
Drake
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints35 300 
Armor6 - 152 
Torpedo Damage Reduction22 %
Artillery
Main Battery
203mm/50 BL Mk VIII4x2 
Firing Range14.8 km
Reload Time12.5 s
180 Turn Time20 s
HE Max Damage3300 
HE Fire Chance17 %
HE Penetration34 mm
AP Max Damage4500 
Secondary Armament 1
102mm/45 QF Mk XIX6x2 
Firing Rangekm
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm QR Mk IV2x4 
Reload Time96 s
Max Damage15 867 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V12x2 
DPS73 
Rangekm
AA Armament 2
40mm Vickers 2-PDR. Mk VII3x4 
DPS42 
Range2.5 km
AA Armament 3
40mm Vickers 2-PDR. Mk VIII4x8 
DPS79 
Range2.5 km
AA Armament 4
102mm/45 QF Mk XIX6x2 
DPS56 
Rangekm
Maneuverability
Maximum Speed30 kn
Turning Circle Radius660 m
Rudder Shift Time9.4 s
Concealment
Detectability by Sea11.5 km
Detectability by Air6.9 km
Detectability firing in smoke6.4 km
Legends_Surrey.png

Surrey — British Tech Tree Tier VI Cruiser.

The epitome of design for Royal Navy cruisers of the 1920s. Like her predecessors, Surrey's main battery consisted of eight 203 mm guns placed in turrets mounted in super-firing position. The advantage that this project boasted was her armor protection, which perfectly matched the power of the cruiser's main battery guns.

Entered Service: 1929
Ships in a series: 1


Ship Traits
Legends_Sequential_trait.png Legends_Hidden_trait.png Legends_Superior_HE_Damage_trait.png
Sequential:
Torpedoes can be launched one by one.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Superior HE Damage:
Above-average HE shell damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 30 700 6 152 22 4x2 2 13.1 0
Hull B 35 300 6 152 22 4x2 2 9.4 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/50 BL Mk VIII 4x2 13 22.5 3300 17 4500 0
203mm/50 BL Mk VIII 4x2 12.5 20 3300 17 4500 225 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.4 km 0
Targeting System Mk VI mod. 2 10 % 14.8 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk IV 2x4 96s 7.2s 15 867 8 61 1.3
533mm QR Mk IV 2x4 96s 7.2s 15 867 8 61 1.3
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +176
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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