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Suzuya

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Legends_Suzuya_splash.png


Tier VII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints38 000 
Armor6 - 140 mm
Torpedo Damage Reduction10 %
Artillery
Main Battery
155mm 3rd Year Type5x3 
Firing Range15.3 km
Reload Time10 s
180 Turn Time25.7 s
HE Max Damage2700 
HE Fire Chance11 %
HE Penetration26 mm
AP Max Damage3300 
Sigma1.85 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Torpedo
610mm Quadruple4x4 
Reload Time109 s
Max Damage17 233 
Detectability by Sea1.7 km
Range11 km
Speed56 kn
AA Defense
AA Armament 1
13mm Type932x2 
DPS
Range1.2 km
AA Armament 2
25mm Type96 mod. 14x2 
DPS20 
Range3.1 km
AA Armament 3
127mm Type89 A14x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius750 m
Rudder Shift Time5.6 s
Concealment
Detectability by Sea12.3 km
Detectability by Air7.4 km
Detectability firing in smokekm
Legends_Suzuya.png

Suzuya — Japanese Premium Tier VII Cruiser.

Suzuya was built as a light cruiser. Her armor and equipment were on par with heavy cruisers, despite her being of a smaller size and displacement. The number of 155 mm main caliber guns was increased to 15 to compensate for the lower mass of the shells in comparison with the 203 mm main caliber guns of the Washington Naval Treaty cruisers.

Suzuya was first released as the final reward of the Limit Breaker campaign, which took place from April 12th to May 17th, 2021. The ship is now available in the store for 750 000 Global XP.

Entered Service: 1937
Ships in a series: 4


Ship Traits Premium
Legends_Guns_Aplenty_trait.png Legends_Superior_HE_Damage_trait.png Legends_Agile_trait.png Legends_Money_Maker_trait.png
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Superior HE Damage:
Above-average HE shell damage.
Agile:
Above average ability to change direction.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 38 000 6 140 10 5x3 4 5.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
155mm 3rd Year Type 5x3 10 25.7 2700 11 3300
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.3 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm Quadruple 4x4 109s 7.2s 17 233 11 56 1.7
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +228
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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