T-22
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints13 000 |
Armor10 - 16 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
105mm L/45 MPL C/32GE4x1 |
Firing Range9.8 km |
Reload Time4 s |
180 Turn Time17.1 s |
HE Maximum Damage1200 |
HE Fire Chance5 % |
HE Penetration20 mm |
AP Maximum Damage2200 |
Sigma2.0 |
Torpedoes
533mm Drilling2x3 |
Reload Time68 s |
180° Turn Time7.2 s |
Maximum Damage13 700 |
Detectability by Sea1.3 km |
Range7.5 km |
Speed62 kn |
AA Defense
AA Armament 1
20mm Flakzwilling 384x2 |
DPS17 |
Range2 km |
AA Armament 2
20mm Flakvierling 381x4 |
DPS6 |
Range2 km |
AA Armament 3
37mm Flak LM/422x2 |
DPS21 |
Range3.5 km |
AA Armament 4
105mm L/45 MPL C/32GE4x1 |
DPS12 |
Range4.5 km |
Maneuverability
Maximum Speed34.5 kn |
Turning Circle Radius540 m |
Rudder Shift Time2.9 s |
Concealment
Detectability by Sea5.8 km |
Detectability by Air2.9 km |
Detectability while firing in smoke2 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 11 500 | 10 | 16 | 0 | 4x1 | 2 | 4.1 | 0 |
Hull B | 13 000 | 10 | 16 | 0 | 4x1 | 2 | 2.9 | 100 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
105mm L/45 MPL C/32GE | 4x1 | 4 | 17.1 | 1200 | 5 | 2200 |
105mm L/45 MPL C/32GE | 4x1 | 4 | 17.1 | 1200 | 5 | 2200 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 8.9 km | 0 |
Targeting System Typ 4 mod. 2 | 10 % | 9.8 km | 12 500 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm Drilling | 2x3 | 68s | 7.2s | 13 700 | 7 | 61 | 1.3 | 0 |
533mm Drilling | 2x3 | 68s | 7.2s | 13 700 | 7.5 | 62 | 1.3 | 12 500 |
Maximum Speed | |
---|---|
Stock | 34.5 kn |
Modifications
SLOT 1 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Player Opinion
Pros:
- Good rate of fire.
- All turrets can rotate 360 degrees.
- Torpedoes are fairly good in all respects.
Cons:
- Low top speed.
- Loses forward firing torpedo tubes her predecessors had.
- Terrible HE shell alpha damage; below average HE DPM.
- Horrendous ballistics, especially at range.
Performance
Changes
- Stock hull HP increased from 9400 to 11 500
- Bow HP increased from 1400 to 1700
- Stern HP increased from 600 to 800
- Hull HP increased from 7100 to 8600
- Magazine HP increased from 4700 to 5800
- Steering gear HP increased from 2800 to 3500
- Superstructure HP increased from 800 to 1000
- Upgraded hull HP increased from 11 300 to 13 000
- Bow HP increased from 1700 to 1900
- Stern HP increased from 800 to 900
- Hull HP increased from 8500 to 9800
- Magazine HP increased from 5700 to 6500
- Steering gear HP increased from 3400 to 3900
- Superstructure HP increased from 1000 to 1100
Gallery
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