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Takahashi

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Legends_Takahashi_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Shimantonone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints49 500 
Armor13 - 160 
Torpedo Damage Reduction13 %
Artillery
Main Battery
150mm/60 5th Year Type5x3 
Firing Range15.3 km
Reload Time15 s
180 Turn Times
HE Max Damage2650 
HE Fire Chance10 %
HE Penetration30 mm
AP Max Damage3100 
Secondary Armament 1
100mm Type984x2 
Firing Rangekm
Reload Time2.9 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration17 mm
Torpedo
610mm quadruple4x4 
Reload Time115 s
Max Damage20 967 
Detectability by Sea1.7 km
Range14.5 km
Speed57 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 116x1 
DPS29 
Range3.1 km
AA Armament 2
25mm/60 Type 9610x3 
DPS33 
Range2.5 km
AA Armament 3
40mm/60 Type 56x2 
DPS66 
Range3.5 km
AA Armament 4
100mm Type984x2 
DPS93 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius860 m
Rudder Shift Time8.5 s
Concealment
Detectability by Sea12.4 km
Detectability by Air7.5 km
Detectability firing in smokekm
Legends_Takahashi.png

Takahashi — Japanese Tech Tree Tier VIII Cruiser.

The Japanese Navy replenishment program included the construction of two cruisers with fifteen 6.1-inch (155 mm) guns housed in triple-gun turrets and a displacement of 8,450 tons. The project was never implemented, but its further development led to the creation of the Tone-class heavy cruisers. An alternative development design involved arming the ships with dual purpose 5.9-inch (150 mm) guns to create an anti-aicraft defense cruiser to combat American deck- and ground-based aviation.


Year of Design: 1944


Ship Traits
Legends_Big_Yield_trait.png Legends_Full_Circle_trait.png Legends_Nimble_Aim_trait.png
Big Yield:
Above average torpedo damage.
Full Circle:
Main battery turrets can rotate the full 360 degrees.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 43 400 13 160 13 5x3 4 12 0
Hull B 49 500 13 160 13 5x3 4 8.5 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Type9 mod. 2 10 % 15.3 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 4x4 130s 7.2s 20 967 14 57 1.7 0
610mm quadruple 4x4 115s 7.2s 20 967 14.5 57 1.7 625 000
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4.8km
  • Detection of ships: 4.8km
  • Duration: 60s
  • Reload time: 90s
  • Number of consumables: 4
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +247
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Large HP pool for a light cruiser
  • Large number of guns with decent firing range
  • Most turrets can rotate 360 degrees and rotate quickly
  • Great torpedo count, with high damage and long range
  • Torpedoes have wide firing arcs thanks to the torpedo turning mechanic
  • Good speed
  • Good concealment



Cons:

  • Abysmal armor
  • Large, above-water citadel
  • Turrets are prone to incapacitation due to their large size and poor armor
  • Long main battery reload time
  • Poor AP shell damage and penetration
  • Poor ballistics
  • Torpedoes have slow speed and high detectability
  • Poor AA defense DPS
  • Terrible turning circle for a light cruiser


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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