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Takahashi

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WoWsLIconBlack.pngShip Overview

Legends_Takahashi_splash.png

Legends_Cruiser_Icon.png Takahashi — Japanese • Tech Tree • Tier VIII • Cruiser.

The Japanese Navy replenishment program included the construction of two cruisers with fifteen 6.1-inch (155 mm) guns housed in triple-gun turrets and a displacement of 8,450 tons. The project was never implemented, but its further development led to the creation of the Tone-class heavy cruisers. An alternative development design involved arming the ships with dual purpose 5.9-inch (150 mm) guns to create an anti-aicraft defense cruiser to combat American deck- and ground-based aviation.

WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 25 000 000
WoWsLIconBlack.png XP: 300 000

WoWsLIconBlack.png Year of Design: 1944
WoWsLIconBlack.png Predecessor: Shimanto

━━ Ship Traits ━━

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Big Yield: Above average torpedo damage.

Legends_Full_Circle_trait.png
Full Circle: Main battery turrets can rotate the full 360 degrees.

Legends_Nimble_Aim_trait.png
Nimble Aim: Above average main battery traverse speed. Gives an edge in close quarters combat.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 43 400 49 500
• Armor (mm) 13 - 160 -
• Torpedo damage reduction (%) 13 13
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 34.5 34.5
• Turning circle radius (m) 860 860
• Rudder-shift time (sec) 12 8.5
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.4 -
• Detectability by air (km) 7.5 -
• Detectability while firing in smoke (km) 6 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 610mm quadruple 610mm quadruple
• Arrangement 4x4 4x4
• Reload time (sec) 130 115
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 20 967 20 967
• Detectability by sea (km) 1.7 1.7
• Range (km) 14 14.5
• Speed (kt) 57 57
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 150mm/60 5th Year Type 150mm/60 5th Year Type
• Main artillery arrangement 5x3 5x3
• Firing range (km) 13.9 15.3
• Reload time (sec) 15 15
• 180° turn time (sec) 6 6
• HE maximum damage 2650 2650
• HE fire chance (%) 10 10
• HE penetration (mm) 30 30
• AP maximum damage 3100 3100
• Sigma 2.05 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm Type98 100mm Type98
• Arrangement 4x2 4x2
• Firing range (km) 5 5
• Reload time (sec) 2.9 2.9
• HE maximum damage 1700 1700
• HE fire chance (%) 6 6
• HE penetration (mm) 17 17
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 25mm/60 Type96 mod. 1 25mm/60 Type96 mod. 1
• Arrangement 16x1 16x1
• DPS 29 29
• Range (km) 3.1 3.1
AA ARMAMENT 2 STOCK UPGRADED
• Name 25mm/60 Type 96 25mm/60 Type 96
• Arrangement 10x3 10x3
• DPS 33 33
• Range (km) 2.5 2.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 100mm Type98 40mm/60 Type 5
• Arrangement 4x2 6x2
• DPS 83 66
• Range (km) 5 3.5
AA ARMAMENT 4 STOCK UPGRADED
• Name 150mm/60 5th Year Type 100mm Type98
• Arrangement 5x3 4x2
• DPS 78 93
• Range (km) 6 5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Takahashi




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 43 400 13 160 13 5x3 4 12 0
Hull B 49 500 13 160 13 5x3 4 8.5 5 000 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Type9 mod. 2 10 % 15.3 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 4x4 130s 7.2s 20 967 14 57 1.7 0
610mm quadruple 4x4 115s 7.2s 20 967 14.5 57 1.7 625 000
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

Cruiser - Takahashi
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Takahashi
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 4.8km
  • Detection of ships: 4.8km
  • Duration: 60s
  • Reload time: 90s
  • Number of consumables: 4
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +247
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Takahashi

Pros:

  • Large HP pool for a light cruiser
  • Large number of guns with decent firing range
  • Most turrets can rotate 360 degrees and rotate quickly
  • Great torpedo count, with high damage and long range
  • Torpedoes have wide firing arcs thanks to the torpedo turning mechanic
  • Good speed
  • Good concealment



Cons:

  • Abysmal armor
  • Large, above-water citadel
  • Turrets are prone to incapacitation due to their large size and poor armor
  • Long main battery reload time
  • Poor AP shell damage and penetration
  • Poor ballistics
  • Torpedoes have slow speed and high detectability
  • Poor AA defense DPS
  • Terrible turning circle for a light cruiser


Performance


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