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Tallinn

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Legends_Tallinn_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
GorkyRiga
Petropavlovsk
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints36 000 
Armor13 - 150 
Torpedo Damage Reduction%
Artillery
Main Battery
180mm/57 MK-3-1804x3 
Firing Range15.4 km
Reload Time15 s
180 Turn Time22.5 s
HE Max Damage2500 
HE Fire Chance11 %
HE Penetration30 mm
AP Max Damage4400 
Secondary Armament 1
100mm/70 SM-5-1S6x2 
Firing Range4.5 km
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm PTA-53-68-Bis2x5 
Reload Time131 s
Max Damage15 100 
Detectability by Sea1.4 km
Rangekm
Speed70 kn
AA Defense
AA Armament 1
45mm SM-20-ZIF8x4 
DPS165 
Range3.5 km
AA Armament 2
100mm/70 SM-5-1S6x2 
DPS117 
Rangekm


Maneuverability
Maximum Speed33 kn
Turning Circle Radius900 m
Rudder Shift Time10.9 s
Concealment
Detectability by Sea13.4 km
Detectability by Airkm
Detectability firing in smoke7.3 km
Legends_Tallinn.png

Tallinn — Soviet Tech Tree Tier VI Cruiser.

A project for finishing construction of the Admiral Hipper-class cruiser purchased from Germany (Project 83), that was suggested in the late 1940s. The project made provisions for reequipping the ship with Soviet-made artillery, including 180 mm main battery guns.


Year of Design: 1947


Ship Traits
Legends_Sure_Shot_trait.png Legends_Guns_Aplenty_trait.png Legends_Exposed_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Exposed:
Below-average concealment - the ship is visible to enemies from a greater distance.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 32 000 13 150 7 4x3 2 15.3 0
Hull B 36 000 13 150 7 4x3 2 10.9 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
180mm/57 MK-3-180 4x3 16 22.5 2500 11 4400 0
180mm/57 MK-3-180 4x3 15 22.5 2500 11 4400 225 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14 km 0
Targeting System VI mod. 2 10 % 15.4 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-Bis 2x5 131s 7.2s 15 100 4 70 1.4
533mm PTA-53-68-Bis 2x5 131s 7.2s 15 100 4 70 1.4
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 15s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

New Friends, Old Foes

  • Stock main battery reload time increased from 15 s to 16 s
  • Upgraded main battery reload time increased from 14 s to 15 s
  • AP shell damage reduced from 4650 to 4400
  • Stock hull armor is now the same as upgraded hull armor

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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