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Tashkent

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WoWsLIconBlack.pngShip Overview

Legends_Tashkent_splash.png

Legends_Destroyer_Icon.png Tashkent — Soviet • Tech Tree • Tier VII • Destroyer.

A destroyer flotilla leader inteded to perform long-range reconnaissance duties within squadrons and support destroyers' torpedo attacks. She was built in Italy for the U.S.S.R. Navy (Project 20I). During World War II, she was one of the fastest warships in the world and the largest ship of this type.

WoWsLIconBlack.png Navy: USSR
WoWsLIconBlack.png Ship: Soviet
WoWsLIconBlack.png Nation: U.S.S.R
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Destroyer
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Entered Service: 1940
WoWsLIconBlack.png Ships in Series: 1
WoWsLIconBlack.png Predecessor: Minsk
WoWsLIconBlack.png Successors: Delny, Khabarovsk

━━ Ship Traits ━━

Legends_Sure_Shot_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.

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Fast: Above average maximum movement speed.

Legends_Tough_trait.png
Tough: Above average base HP rating.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 16 400 21 500
• Armor (mm) 6 - 20 -
• Torpedo damage reduction (%) 0 0
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 42.5 42.5
• Turning circle radius (m) 730 730
• Rudder-shift time (sec) 7.6 5.4
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 7.2 -
• Detectability by air (km) 3.6 -
• Detectability while firing in smoke (km) 2.8 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm triple 1-N 533mm triple 1-N
• Arrangement 3x3 3x3
• Reload time (sec) 74 69
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 17 933 14 400
• Detectability by sea (km) 1.3 1.1
• Range (km) 6 8
• Speed (kt) 70 60
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 130mm/50 B-2LM 130mm/50 B-2LM U
• Main artillery arrangement 3x2 3x2
• Firing range (km) 10.9 12
• Reload time (sec) 4.5 4.5
• 180° turn time (sec) 18.6 18.6
• HE maximum damage 1750 1900
• HE fire chance (%) 8 8
• HE penetration (mm) 22 22
• AP maximum damage 2250 2500
• Sigma 2.0 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm DSHK 12.7mm DSHKM-2
• Arrangement 6x1 6x2
• DPS 22 31
• Range (km) 1.2 1.2
AA ARMAMENT 2 STOCK UPGRADED
• Name 37mm 70-K 37mm V-11
• Arrangement 6x1 6x2
• DPS 34 55
• Range (km) 3.2 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 76mm 39-K -
• Arrangement 1x2 -
• DPS 3 -
• Range (km) 3.5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Destroyer - Tashkent




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 16 400 6 20 0 3x2 3 7.6 0
Hull B 21 500 6 20 0 3x2 3 5.4 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
130mm/50 B-2LM 3x2 4.5 18.6 1750 8 2250 0
130mm/50 B-2LM U 3x2 4.5 18.6 1900 8 2500 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10.9 km 0
Targeting System VII mod. 2 10 % 12 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm triple 1-N 3x3 74s 7.2s 17 933 6 70 1.3 0
533mm triple 1-N 3x3 69s 7.2s 14 400 8 60 1.1 450 000
Legends_Engine.png Maximum Speed
Stock 42.5 kn

Modifications

Destroyer - Tashkent
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Destroyer - Tashkent
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 10s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 89s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the ship's maximum speed according to its base parameters with no bonuses applied.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +107
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Destroyer - Tashkent

Pros:

  • Long Damage Control PartyLegends_Damage_Control_Party.pngconsumable action time for a destroyer
  • High top speed at almost 43 knots
  • Can be equipped with a Repair PartyLegends_Repair_Party.pngconsumable
  • Torpedoes reload quickly and have good detectability
  • Large HP pool
  • High main battery range and HE fire-setting chances



Cons:

  • Abysmal AA defenses
  • Poor concealment
  • Large turning circle radius
  • As a big destroyer, Tashkent can be hit easily compared to others destroyers
  • Below-average Smoke GeneratorLegends_Smoke_Generator.pngconsumable duration


Performance

Changes

Destroyer - Tashkent

October 2020

  • Gun range improved from 9.9 km to 10.9 km for both hulls.
  • Rudder-shift time decreased from 8.5 s to 7.6 s for hull A, and from 6.1 s to 5.4 s for hull B.
  • Decreased chances for Steering Gears and Engine modules to be critically hit.
  • Default torpedo speed increased from 65 kts to 70 kts; upgraded torpedoes—from 55 kts to 60 kts.
  • Damage Control Party duration increased from 5 s to 10 s.

The Redinforcements

  • Added the Repair Party consumable as an alternative to Smoke Generator

Christmas on the Waves

  • Main battery reload time reduced from 5 s to 4.5 s
  • Detectability by sea reduced from 7.6 km to 7.2 km
  • Detectability by air reduced from 3.8 km to 3.6 km
  • Detectability after firing in smoke reduced from 2.9 km to 2.8 km
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