Tashkent
Tier VII | Type: Destroyer | |
Preceded by | Succeeded by |
Minsk | Delny Khabarovsk |
Cost | 18 000 000 |
XP Required | 210 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints21 500 |
Armor6 - 20 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
130mm/50 B-2LM U3x2 |
Firing Range12 km |
Reload Time5 s |
180 Turn Time18.6 s |
HE Maximum Damage1900 |
HE Fire Chance8 % |
HE Penetration22 mm |
AP Maximum Damage2500 |
Sigma2.0 |
Torpedoes
533mm triple 1-N3x3 |
Reload Time69 s |
180° Turn Time7.2 s |
Maximum Damage14 400 |
Detectability by Sea1.1 km |
Range8 km |
Speed60 kn |
AA Defense
AA Armament 1
12.7mm DSHKM-26x2 |
DPS31 |
Range1.2 km |
AA Armament 2
37mm V-116x2 |
DPS55 |
Range3.5 km |
Maneuverability
Maximum Speed42.5 kn |
Turning Circle Radius730 m |
Rudder Shift Time5.4 s |
Concealment
Detectability by Sea7.6 km |
Detectability by Air3.8 km |
Detectability while firing in smoke2.9 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 16 400 | 6 | 20 | 0 | 3x2 | 3 | 7.6 | 0 |
Hull B | 21 500 | 6 | 20 | 0 | 3x2 | 3 | 5.4 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | Purchase Price | |
---|---|---|---|---|---|---|---|
130mm/50 B-2LM | 3x2 | 5 | 18.6 | 1750 | 8 | 2250 | 0 |
130mm/50 B-2LM U | 3x2 | 5 | 18.6 | 1900 | 8 | 2500 | 450 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 10.9 km | 0 |
Targeting System VII mod. 2 | 10 % | 12 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm triple 1-N | 3x3 | 74s | 7.2s | 17 933 | 6 | 70 | 1.3 | 0 |
533mm triple 1-N | 3x3 | 69s | 7.2s | 14 400 | 8 | 60 | 1.1 | 450 000 |
Maximum Speed | |
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Stock | 42.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Player Opinion
Performance
Changes
- Gun range improved from 9.9 km to 10.9 km for both hulls.
- Rudder-shift time decreased from 8.5 s to 7.6 s for hull A, and from 6.1 s to 5.4 s for hull B.
- Decreased chances for Steering Gears and Engine modules to be critically hit.
- Default torpedo speed increased from 65 kts to 70 kts; upgraded torpedoes—from 55 kts to 60 kts.
- Damage Control Party duration increased from 5 s to 10 s.
- Added the Repair Party consumable as an alternative to Smoke Generator
Gallery
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