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Tennessee

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Legends_Tennessee_splash.png
Tier V | Type: Battleship
Preceded bySucceeded by
NevadaNorth Carolina
Kansas
Cost 2 400 000
XP Required55 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints52 600 
Armor16 - 457 
Torpedo Damage Reduction37 %
Artillery
Main Battery
356mm/50 Mk74x3 
Firing Range15.7 km
Reload Time30 s
180 Turn Time60 s
HE Max Damage5000 
HE Fire Chance30 %
HE Penetration59 mm
AP Max Damage10 500 
Secondary Armament 1
127mm Mk278x1 
Firing Rangekm
Reload Time4.5 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
127mm Mk510x1 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
12.7mm Browning2x1 
DPS
Range1.2 km
AA Armament 2
20mm Oerlikon Mk48x1 
DPS29 
Rangekm
AA Armament 3
20mm Oerlikon Mk202x2 
DPS12 
Rangekm
AA Armament 4
40mm Bofors Mk16x2 
DPS68 
Range3.5 km
Maneuverability
Maximum Speed21 kn
Turning Circle Radius670 m
Rudder Shift Time14.6 s
Concealment
Detectability by Sea14.2 km
Detectability by Air11.3 km
Detectability firing in smoke12.3 km
Legends_Tennessee.png

Tennessee — American Tech Tree Tier V Battleship.

A Tennesssee-class battleship armed with twelve 356mm guns and possessing quite modest speed characteristics. Tennessee was moored in Battleship Row when the Japanese attacked Pearl Harbor on December 7, 1941, which brought the United States into World War II. She was not seriously damaged, and after being repared, operated off the West Coast of the U.S. in 1942.

Entered Service: 1921
Ships in a series: 2


Ship Traits
Legends_Agile_trait.png Legends_Ironclad_trait.png Legends_Slow_trait.png
Agile:
Above average ability to change direction.
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Slow:
Below average maximum movement speed.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 48 600 16 457 28 4x3 21 0
Hull B 52 600 16 457 37 4x3 14.6 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm/50 Mk7 4x3 30 60 5000 30 10 500
356mm/50 Mk7 4x3 30 60 5000 30 10 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.3 km 0
Targeting System Mk5 mod. 2 10 % 15.7 km 60 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 18.4 kn 0
Engine: 31 000 hp 21 kn 60 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +242
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Good main battery accuracy
  • Well armored; the citadel is hard to hit for other Tier V battleships
  • Powerful main battery guns
  • Decent torpedo protection



Cons:

  • Low ship speed
  • Poor turret traverse speed
  • Mediocre AA defenses
  • Weak secondary batteries


Performance

Gallery


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