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Tiger

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Legends_Tiger_splash.png
Tier IV | Type: Battleship
Preceded bySucceeded by
Iron DukeRenown
Rooke
Cost 500 000
XP Required24 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints49 600 
Armor13 - 254 
Torpedo Damage Reduction13 %
Artillery
Main Battery
343mm/45 Mk.II**4x2 
Firing Range14.5 km
Reload Time30 s
180 Turn Time30 s
HE Max Damage5050 
HE Fire Chance39 %
HE Penetration57 mm
AP Max Damage9450 
Secondary Armament 1
152mm/45 BL PVIII12x1 
Firing Range4.5 km
Reload Times
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
Torpedo
533mm PR Mk II4x1 
Reload Time95 s
Max Damage10 000 
Detectability by Sea1.1 km
Rangekm
Speed53 kn
AA Defense
AA Armament 1
40mm/39 QF Mark II10x1 
DPS57 
Range2.5 km
AA Armament 2
76.2mm/45 HA Mk IV6x1 
DPS13 
Rangekm


Maneuverability
Maximum Speed29 kn
Turning Circle Radius740 m
Rudder Shift Time13.6 s
Concealment
Detectability by Sea12.9 km
Detectability by Air10.4 km
Detectability firing in smoke10.9 km
Legends_Tiger.png

Tiger — British Tech Tree Tier IV Battleship.

In January 1911, Japan ordered the development and construction of a battlecruiser in Great Britain that received the name "Kongō". It turned out to be better than the current British ships, and because of that, a similar project was selected to build a new battlecruiser within the 1911 program. HMS Tiger was laid down in 1912 and commissioned in 1914 as part of the 1st Battlecruiser Squadron. She participated in the Battle of Dogger Bank and Battle of Jutland, taking 21 hits in total without suffering crippling damage.

Entered Service: 1914
Ships in a series: 1


Ship Traits
Legends_Trait_Full_Ahead.png Legends_Hidden_trait.png Legends_Compromising_trait.png
Full Ahead:
Can be equipped with Engine Boost.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 43 600 13 254 13 4x2 4 19 0
Hull B 49 600 13 254 13 4x2 4 13.6 100 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
343mm/45 Mk.II** 4x2 33 32.7 5050 39 9450 0
343mm/45 Mk.II** 4x2 30 30 5050 39 9450 12 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.2 km 0
Targeting System Mk V mod. 2 10 % 14.5 km 12 500
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 4x1 95s 15s 10 000 6 53 1.1
533mm PR Mk II 4x1 95s 15s 10 000 6 53 1.1
Legends_Engine.png Maximum Speed
Stock 29 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +237
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 120s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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