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Tiger '59

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Legends_Tiger_'59_splash.png


Tier VI | Type: Cruiser
Cost (Doubloons)12 500
Stock Stats
Survivability
Hitpoints33 100 
Armor13 - 101 mm
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/50 Mk XXVI2x2 
Firing Range14.7 km
Reload Time3.2 s
180 Turn Time4.7 s
AP Max Damage3200 
Sigma2.0 
AA Defense
AA Armament 1
76.2mm/70 Mk VI3x2 
DPS118 
Rangekm
AA Armament 2
152mm/52 Mk XXVI2x2 
DPS47 
Rangekm


Maneuverability
Maximum Speed31.2 kn
Turning Circle Radius590 m
Rudder Shift Time8.9 s
Concealment
Detectability by Sea11 km
Detectability by Air6.9 km
Detectability firing in smoke5.4 km
Legends_Tiger_'59.png

Tiger '59 — British Premium Tier VI Cruiser.

One of the last artillery cruisers of the Royal Navy, armed with the most advanced and powerful guns that Great Britain had at its disposal in the 1950s.

Tiger '59 was released in the store on March 7th, 2022.

Entered Service: 1959
Ships in a series: 3


Ship Traits Premium
Legends_Reloader_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png Legends_Money_Maker_trait.png
Reloader:
Above average main battery reload time.
Flair for Piercing:
Equipped with AP shells only.
Greater Heal:
Repair Party restores severe damage.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 33 100 13 101 4 2x2 8.9



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXVI 2x2 3.2 4.7 3200
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.7 km
Legends_Engine.png Maximum Speed
Stock 31.2 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +662
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadright.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 103s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 8.5km
  • Duration: 25s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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